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7bffc621b8
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CModelShaders implementation updates (WIP)
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2020-10-21 01:43:53 -04:00 |
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b6e655d96b
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CThermalHotFilter: Configuration fixes
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2020-10-21 01:39:13 -04:00 |
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521c21c3a6
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CThermalColdFilter: Fix UV interpolation
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2020-10-21 01:38:51 -04:00 |
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4f577c586d
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CTextSupportShader: Fix color mul
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2020-10-21 01:38:36 -04:00 |
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0214370de8
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CRandomStaticFilter: Fix UV interpolation
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2020-10-21 01:38:22 -04:00 |
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4c64369453
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CPhazonSuitFilter: Separate tex and notex shaders
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2020-10-21 01:37:53 -04:00 |
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9548a06452
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CLineRendererShaders: Fix topology
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2020-10-21 01:37:24 -04:00 |
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5c3267c69d
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Use frag_position in FOG_SHADER
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2020-10-21 01:33:33 -04:00 |
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c8ba49bb50
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CElementGenShaders, CDecalShaders fixes
Add conditions for HSH_PROFILE_MODE
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2020-10-21 01:12:07 -04:00 |
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bb666f70a8
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CCameraBlurFilter: Swap Y UVs
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2020-10-07 20:25:29 -04:00 |
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c7f87333af
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Fix more things that didn't commit for some reason
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2020-10-07 20:06:35 -04:00 |
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036e769210
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Fix an insane number of things with hsh refactoring
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2020-10-07 20:03:07 -04:00 |
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3c9816af12
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Convert CTextSupportShader; CTextRenderBuffer updates
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2020-10-04 02:47:43 -04:00 |
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35f33333a5
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Convert CWorldShadowShader
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2020-10-03 23:56:36 -04:00 |
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63f7f225cc
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Convert CSpaceWarpFilter; fix up CXRayBlurFilter
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2020-10-03 23:36:30 -04:00 |
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3799759ca7
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CScanLinesFilter: Convert to hsh pipeline
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2020-10-03 22:42:21 -04:00 |
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7b3783ddf9
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CRandomStaticFilter: Convert to hsh pipeline
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2020-10-03 22:25:03 -04:00 |
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32fc69c215
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CRadarPaintShader: Initialize vbo/ubo
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2020-10-03 18:04:40 -04:00 |
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ee1462ba30
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CRadarPaintShader: Convert to hsh pipeline
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2020-10-03 17:58:32 -04:00 |
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c4e175bd64
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CPhazonSuitFilter: wait I did the wrong thing again
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2020-10-03 17:40:39 -04:00 |
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93c9244f14
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CPhazonSuitFilter: Fix color_attachment
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2020-10-03 17:39:49 -04:00 |
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383953fd1d
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CPhazonSuitFilter: Convert to hsh pipeline
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2020-10-03 17:36:21 -04:00 |
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315ac7d6d7
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CParticleSwooshShaders: Convert to hsh pipeline
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2020-10-03 00:27:25 -04:00 |
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6fa9d39cd6
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CMapSurfaceShader: hsh pipeline definition
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2020-10-02 23:32:45 -04:00 |
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ba904ff996
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CFogVolumeFilter: Convert to hsh pipeline
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2020-10-02 23:07:19 -04:00 |
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b632885c81
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CEnvFxShaders: Convert to hsh pipeline
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2020-10-02 21:32:22 -04:00 |
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6c56f6452e
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hsh pipelines for ThermalCold, ThermalHot, ElemenGen
Plus various fixes
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2020-10-02 18:59:10 -04:00 |
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485e0afb43
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CAABoxShader: Pull pipeline configuration from GX state
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2020-09-30 01:58:28 -04:00 |
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c596834fdf
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CEnergyBarShader: Convert to hsh pipeline
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2020-09-29 18:21:20 -04:00 |
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2d786e4318
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CDecalShaders: Convert to hsh pipeline
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2020-09-29 17:49:25 -04:00 |
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31bb006976
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CColoredStripShader: Convert to hsh pipeline
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2020-09-29 02:15:09 -04:00 |
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8d15acb11d
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CCameraFilter: Disable depth_write for FilterPipelines
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2020-09-29 01:34:04 -04:00 |
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1037b16c59
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CCameraBlurFilter: Correct pipeline attributes
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2020-09-29 01:27:06 -04:00 |
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68726f2783
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CAABoxShader: Simplify pipeline attributes
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2020-09-29 01:26:51 -04:00 |
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fc9e18fe46
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CAABoxShader: Convert to hsh pipeline
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2020-09-29 00:58:21 -04:00 |
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f4f840cb17
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Merge remote-tracking branch 'origin/master' into hsh
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2020-09-28 20:14:09 -04:00 |
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Jack Andersen
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3827f35227
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Very, very incomplete integration of hsh/boo2
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2020-09-28 10:54:40 -10:00 |
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9e5f28ba80
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CModelShaders: Check noZWrite for thermal depth test
Adds back LightingAlphaWrite extended shader
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2020-09-27 12:59:56 -04:00 |
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6ff305da06
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CModelShaders: Disable Z-test for LightingAlphaWrite
Permits static thermal hot objects to render properly
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2020-09-27 12:23:54 -04:00 |
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Lioncash
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c9f5483c59
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CLineRendererShaders: Make use of static inline variables
Same behavior, less code.
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2020-08-02 03:02:08 -04:00 |
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Lioncash
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83c2023bbb
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CElementGenShaders: Make use of static inline variables
Same behavior, less code
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2020-08-02 02:57:02 -04:00 |
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Lioncash
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4e1ff26f56
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CDecalShaders: Make use of static inline variables
Same behavior, less code.
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2020-08-02 02:53:15 -04:00 |
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d44eccc386
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Runtime: constexpr fixes for gcc
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2020-05-27 13:02:20 -04:00 |
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c1f7358d96
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CWideScreenFilter: Implement DrawFilter
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2020-05-14 19:23:43 -04:00 |
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Lioncash
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f2d0939a15
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CParticleSwooshShaders: Remove unused file-scope variable
Same behavior, one less runtime static constructor.
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2020-05-12 20:50:35 -04:00 |
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Lioncash
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4e718a805f
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CFluidPlaneShader: Replace explicit operator bool calls with the analogous named function
Same behavior, more informative to the reader about what is being
checked for.
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2020-05-12 20:45:32 -04:00 |
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Lioncash
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fe642bde8b
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CCameraBlurFilter: Make use of std::array where applicable
Same behavior, less hardcoded sizes.
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2020-04-22 00:13:43 -04:00 |
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32c44cbf05
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Merge branch 'master' into omegapirate
# Conflicts:
# Runtime/GuiSys/CAuiImagePane.cpp
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2020-04-19 22:12:18 -04:00 |
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24acb585f8
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MSVC & zeus fixes; update hecl-gui
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2020-04-19 21:09:30 -04:00 |
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4e88f503ac
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COmegaPirate: Implement CFlash
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2020-04-19 02:47:25 -04:00 |
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