Phillip Stephens
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42717c383c
|
Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
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2016-03-18 19:04:12 -07:00 |
Jack Andersen
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a81bc3c7a2
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CGuiLight imps
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2016-03-16 10:49:35 -10:00 |
Phillip Stephens
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b496ec643b
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More CRasterFont work, CParticleElectric stub
|
2016-03-15 16:44:59 -07:00 |
Jack Andersen
|
5566c5b002
|
More CGuiFrame imps
|
2016-03-14 18:55:57 -10:00 |
Phillip Stephens
|
bf564ac089
|
All your CLineManager are belong to us
|
2016-03-07 00:07:55 -08:00 |
Jack Andersen
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b2ccf420f8
|
Merge branch 'master' of https://github.com/AxioDL/urde
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2016-03-06 20:58:43 -10:00 |
Phillip Stephens
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b0873ccc55
|
More constructor RE
|
2016-03-05 18:55:09 -08:00 |
Jack Andersen
|
9ade279902
|
Merge branch 'master' into urde-tags
|
2016-03-04 14:03:41 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Jack Andersen
|
1884f89f53
|
New atdna YAML handling
|
2016-03-03 15:01:37 -10:00 |
Phillip Stephens
|
57017298e6
|
Fix broken rotation
|
2016-03-02 20:57:21 -08:00 |
Jack Andersen
|
a260108a09
|
Retail offsets added
|
2016-03-02 15:06:42 -10:00 |
Jack Andersen
|
7bf455af79
|
Particle DNA property names
|
2016-03-02 12:37:10 -10:00 |
Jack Andersen
|
c1af78e7ed
|
Parameter renaming and minor bug fixes
|
2016-02-28 17:03:11 -10:00 |
Jack Andersen
|
02d605cbb9
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-27 20:56:08 -10:00 |
Jack Andersen
|
accc593102
|
BNCE variable names and some doc-links
|
2016-02-27 20:55:05 -10:00 |
Phillip Stephens
|
97c8af9aa2
|
Fix maxVerts < 2 case
|
2016-02-27 17:35:45 -08:00 |
Phillip Stephens
|
37da86838d
|
Implement ParticleAccessParameters properly
SParticleMetrics is still a lie
|
2016-02-27 17:03:46 -08:00 |
Jack Andersen
|
4405af9925
|
Bind indirect shader pipeline closer to actual draw command
|
2016-02-26 15:39:16 -10:00 |
Jack Andersen
|
46d4f89cb7
|
Metal CElementGen shaders
|
2016-02-25 22:03:20 -10:00 |
Jack Andersen
|
bc28aa1d10
|
Working D3D TIND rendering
|
2016-02-25 19:38:11 -10:00 |
Phillip Stephens
|
8dd023e0e8
|
RenderLines implementation (missing CLineManager)
|
2016-02-25 19:45:36 -08:00 |
Phillip Stephens
|
425adaf2f3
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-25 19:31:24 -08:00 |
Phillip Stephens
|
277455b072
|
Initial CParticleElectric stubs
|
2016-02-25 19:31:00 -08:00 |
Jack Andersen
|
8d9a9d8f9b
|
HLSL shaders for TIND (needs proper framebuffer coords in)
|
2016-02-25 14:12:52 -10:00 |
Jack Andersen
|
2e6d7c26e2
|
SParticleMetrics is a lie
|
2016-02-24 20:23:35 -10:00 |
Jack Andersen
|
d044adf7e1
|
TIND element shader working
|
2016-02-24 19:09:45 -10:00 |
Jack Andersen
|
23688360c9
|
CElementGen TIND updates
|
2016-02-24 16:55:38 -10:00 |
Jack Andersen
|
eb3679dd88
|
Windows fixes
|
2016-02-24 10:53:26 -10:00 |
Jack Andersen
|
129dc11ecc
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-23 17:20:22 -10:00 |
Jack Andersen
|
488de1bdb9
|
GLSL macros
|
2016-02-23 17:20:07 -10:00 |
Phillip Stephens
|
88cbb2b659
|
Add DSPC factory
|
2016-02-23 02:34:19 -08:00 |
Jack Andersen
|
6db378ea45
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-22 16:34:31 -10:00 |
Jack Andersen
|
7e7f789c28
|
Vulkan updates
|
2016-02-22 16:34:16 -10:00 |
Phillip Stephens
|
f09019246d
|
Factory fixes
|
2016-02-22 18:08:13 -08:00 |
Phillip Stephens
|
8cd46293c2
|
Add ability to reset particle system
|
2016-02-17 20:44:06 -08:00 |
Jack Andersen
|
365f6ac9e7
|
Implement line renderer (OpenGL only for now)
|
2016-02-17 16:42:32 -10:00 |
Phillip Stephens
|
cfee7b61bb
|
Implement CRSC Factory
|
2016-02-17 01:10:56 -08:00 |
Phillip Stephens
|
f70577dc2b
|
Remove CVESPOS
Fix CVEPSO*
|
2016-02-17 00:38:48 -08:00 |
Phillip Stephens
|
ae88e719ff
|
Fix CVEColorToVector
|
2016-02-17 00:17:12 -08:00 |
Phillip Stephens
|
f1bba142d5
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-17 00:08:06 -08:00 |
Phillip Stephens
|
25de1ca641
|
Add missed VectorElement
|
2016-02-17 00:07:32 -08:00 |
Jack Andersen
|
6cabf3d3e7
|
lots of includes to make MSVC happy
|
2016-02-16 19:20:34 -10:00 |
Jack Andersen
|
13e3afa72f
|
D3D CElementGen rendering
|
2016-02-16 17:42:27 -10:00 |
Jack Andersen
|
468db3b203
|
Metal CElementGen shaders implemented
|
2016-02-16 12:25:17 -10:00 |
Jack Andersen
|
c51b1face6
|
View transform fix
|
2016-02-16 11:05:51 -10:00 |
Jack Andersen
|
721929e4d0
|
mipmap sampling fix
|
2016-02-16 09:42:24 -10:00 |
Phillip Stephens
|
7cd035c88c
|
Implement emitters
|
2016-02-16 02:03:08 -08:00 |
Jack Andersen
|
c6796f9848
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-15 22:52:51 -10:00 |
Jack Andersen
|
3953f88dcf
|
Metal shader placeholder
|
2016-02-15 22:52:22 -10:00 |