Commit Graph

6656 Commits

Author SHA1 Message Date
Lioncash 942b972398 CTweaks: Collapse namespace specifiers into nested namespaces
Same behavior, less code.
2020-05-12 20:39:18 -04:00
Lioncash a17ff08662 CPhazonHealingNodule: It helps to commit your editor changes before pushing
Intended to be part of 4b5074b298
2020-05-12 20:33:59 -04:00
Lioncash 4b5074b298 RuntimeCommon: Const qualify auto references where source is const
Marks references that would be deduced as const automatically with const
to be explicit to the reader.
2020-05-12 20:32:51 -04:00
Lioncash 8e77d6175c CTextureBoo: Make use of std::array where applicable
Allows dehardcoding some array sizes.
2020-05-12 20:23:27 -04:00
Lioncash e0a44bdf45 CTextureBoo: Prevent signed conversion warnings from occurring in Convert* helper functions 2020-05-12 20:03:58 -04:00
Lioncash fee8d91dca CTextureBoo: Make use of anonymous namespace
Makes some helper functions have internal linkage, silencing some
-Wmissing-declarations warnings, and also allows preventing ODR
violations from ever occurring with the RGBA8 and DXT1Block structs.
2020-05-12 20:01:58 -04:00
Lioncash bfbb027117 CSlideShow: Collapse loop into std::all_of
Same behavior, less code. We can also make this function fully
internally linked, given it doesn't depend on instance state.
2020-05-12 19:53:19 -04:00
Lioncash fd2f2e146c CFluidPlaneCPU: Convert define into a typed constant
Same behavior, less preprocessor.
2020-05-12 17:00:00 -04:00
Lioncash 75494a501a CFluidPlaneCPU: Early exit in CTurbulence constructor
Allows unindenting code.
2020-05-12 16:58:30 -04:00
Lioncash dc32bee499 CFluidPlaneCPU: Eliminate sign conversions in CTurbulence constructor 2020-05-12 16:57:42 -04:00
Lioncash c60290819e CMorphBall: Collapse common code within ApplyGravity()
All that differs between the conditionals is the gravity value used, so
we can collapse all of this down to simply conditionally retrieve that.
2020-05-11 18:42:39 -04:00
Lioncash 0af9b16b92 CMorphBall: Take torque by const reference in SpinToSpeed()
Same behavior, minus unnecessary copies and consistency with the rest of
the API.
2020-05-11 18:23:54 -04:00
Lioncash 37138fb584 CMorphBall: Convert TCastToPtr to TCastToConstPtr
Same behavior, but makes the read-only intent explicit.
2020-05-11 14:23:15 -04:00
Lioncash a73a7b22e7 CMorphBall: Brace statements where applicable
Makes the code consistent and also makes mutability explicit in large
calculations.
2020-05-10 22:18:33 -04:00
Lioncash e9ea73ec98 CRidley: Amend formatting of skFloats
Makes the formatting less wonky.
2020-05-10 19:47:28 -04:00
Lioncash c0a0a35f01 CRidley: Collapse for loop into ranged for loop
Same behavior, no unnecessary induction variable.
2020-05-10 19:41:13 -04:00
Lioncash 98ce18385a CRidley: Fix missing comma in skWingEffects
Previously all the elements past WingSmokeSmall8 would be off by one.
This corrects that.
2020-05-10 19:32:11 -04:00
Lioncash 8508524479 CRidley: Amend formatting of skSomeStruct
Makes it consistent with the other arrays.
2020-05-10 19:30:59 -04:00
Lioncash a79c42862c CRidley: Join namespace into nested namespace specifiers
Same behavior, less noise.
2020-05-10 19:30:19 -04:00
Lioncash 9929c9ab02 CRidley: Correct breastPlate_LCTR sphere joint radius
GM8Ev0 sets this as 0.3.
2020-05-09 23:39:12 -04:00
Lioncash 306b8ad289 CRidley: Mark skDirectNormal and skIceWeakness as constexpr
Allows elimination of runtime initializers.
2020-05-09 22:41:32 -04:00
Lioncash ec79a9de89 CPlayer: Resolve unused variable warnings 2020-05-09 22:35:56 -04:00
Lioncash f7ce3f2133 CEnvFxManager: Silence unused variable warnings 2020-05-09 22:30:10 -04:00
Lioncash 25ea6d98bc CFlameThrower: Silence unused variable warning 2020-05-09 22:28:56 -04:00
Lioncash 0f11a00cc0 CBeamProjectile: Silence unused variable warning 2020-05-09 22:27:54 -04:00
Lioncash 5f80504e6e CCompoundTargetReticle: Silence unused variable warning 2020-05-09 22:26:46 -04:00
Lioncash b3d6901f56 CGuiPane: Make static resolving of virtual function in ctor explicit
virtual functions statically resolve in the constructor and destructor.
This makes it explicit to the user that this static resolving behavior
is indeed what is intended
2020-05-09 22:23:44 -04:00
Lioncash 665b4f496d CFlameThrower: Assign thermal hot to xe6_27_thermalVisorFlags instead of ORing
Previously the code was neglecting to clear the flags entirely before
assigning the new value to it.
2020-05-09 22:05:55 -04:00
Lioncash 77861a9b9f CWaveBuster: Add AcceptScriptMsg implementation 2020-05-09 21:55:19 -04:00
Lioncash cd13a49649 CWaveBuster: Add Accept implementation
More low hanging fruit that can be resolved.
2020-05-09 21:17:22 -04:00
Lioncash 3dddfa63cf CWaveBuster: Add AddToRenderer implementation
Low hanging fruit and fairly trivial to implement.
2020-05-09 21:12:12 -04:00
Lioncash 5a5c6f76a4 CStateManager: Make bracing explicit
Makes one of the most heavily read parts of the codebase fully
consistent across the board.

While we're at it, we can mark variables const where applicable to make
mutability explicit.
2020-05-09 19:34:17 -04:00
Lioncash 439a55ed98 CStateManager: Silence sign conversion and truncation warnings in LoadScriptObjects() 2020-05-09 19:33:33 -04:00
Luke Street f8670a2bdb Shaders: Fix CFluidPlaneShaderMetal 2020-05-09 19:15:31 -04:00
Luke Street 9608efc222 CMetroid: Implement KnockBack, TelegraphAttack & more 2020-05-09 18:39:11 -04:00
Luke Street 7759b3f0dc CBodyStateCmdMgr: constexpr CBodyStateCmds 2020-05-09 18:37:34 -04:00
Luke Street 977912a1be rstl::reserved_vector: constexpr constructors 2020-05-09 18:36:57 -04:00
Luke Street e8ce4c2e27 CMetroid: More function implementations 2020-05-09 02:51:02 -04:00
Lioncash ef15fd5b18 RetroTypes: Eliminate casts where applicable
Same behavior, minus any type casting.
2020-05-08 19:39:23 -04:00
Lioncash fba8849ed3 rstl: Remove need for manual reverse iterators
We can make use of std::make_reverse_iterator to automatically create
the reverse iterators. This allows eliminating some code specifically
for handling the reverse iterators.
2020-05-08 19:31:15 -04:00
Lioncash 5d209c8dc8 General: Mark a handful of deduced const variables as const explicitly
Same behavior, but makes it explicit to the reader that these are const.

Prevents cases where the reader might assume that just because the
variable isn't const qualified that it must be mutable, when it actually
isn't.
2020-05-08 18:41:29 -04:00
Lioncash 6658be66c2 CTextParser: Mark parameter to u16stof as const
The data being pointed to isn't modified.
2020-05-08 18:34:51 -04:00
Lioncash 73bb7c71b4 CGameArea: Make use of [[maybe_unused]] in WarmupShaders()
Same behavior, but silences compilation warnings about unused locals.
2020-05-08 17:12:58 -04:00
Lioncash fef9e6ff2d CAuxWeapon: Make skComboNames contain std::string_view instances
Removes unnecessary runtime strlen calls.
2020-05-08 17:01:49 -04:00
Lioncash a0c4b6b3ec CAiFuncMap: Store std::string_view instances instead of std::string
We only make use of static string entries, so we can make use of
std::string view to elide several memory allocations.
2020-05-08 16:38:19 -04:00
Lioncash a9be7b45b2 CAiFuncMap: Reserve containers before adding entries
Eliminates some reallocation churn.
2020-05-08 16:30:59 -04:00
Lioncash 10c6c6729f CParticleSwoosh: Make virtual call in constructor explicit
virtual functions statically resolve in constructors and destructors.
This makes it obvious that we want the statically resolving behavior to
the reader.
2020-05-08 16:09:57 -04:00
Lioncash b495472ee7 CPathFindRegion: Brace statements where applicable
Makes code fully consistent across the board. While we're at it, we can
make intended constness explicit.
2020-05-08 16:00:29 -04:00
Lioncash 8baab44a5d CPathFindRegion: Make const variant of Data() return a const qualified member
Enforces read-only pointer semantics
2020-05-08 15:52:17 -04:00
Lioncash ed37919018 CPathFindRegion: Resolve sign conversion warning
The only place this is used is in an unsigned context.
2020-05-08 15:49:29 -04:00