Jack Andersen
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56a0661d33
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Update boo
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2018-06-01 14:02:20 -10:00 |
Jack Andersen
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c11557bcff
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Make SIGINT a bit cleaner for packaging
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2018-05-25 17:07:04 -10:00 |
Jack Andersen
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77f814192e
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Windows build fixes
|
2018-05-24 20:34:58 -10:00 |
Jack Andersen
|
d0d330062f
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Resource tracing and memory leak fixes
|
2018-05-19 20:12:32 -10:00 |
Jack Andersen
|
9c30a44a65
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Fix see through collision material
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2018-05-10 21:02:19 -10:00 |
Phillip Stephens
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0aac384e60
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Fix windows build
|
2018-05-01 17:41:51 -07:00 |
Phillip Stephens
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eae0dbd2bb
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Add ability to flag commands
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2018-04-29 20:11:37 -07:00 |
Phillip Stephens
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031c139e2d
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Merge commit '13b41ab'
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2018-04-26 14:11:49 -07:00 |
Phillip Stephens
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694bc0a888
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Add ability to unregister command on the fly
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2018-04-26 14:10:32 -07:00 |
Jack Andersen
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aa84d7c725
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Add emissive cycles shaders
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2018-04-14 20:04:08 -10:00 |
Jack Andersen
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2c5a662fec
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Add adjacent area lightmap cooking
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2018-04-08 14:08:33 -10:00 |
Jack Andersen
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396790181a
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Minimized shader hash generation; more compatible MultiProgressPrinter
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2018-04-07 10:52:35 -10:00 |
Jack Andersen
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b54dedb22b
|
Minor cook fixes
|
2018-04-03 22:28:13 -10:00 |
Jack Andersen
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94988eb9e5
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GX shader cook fixes; Resource cook passes
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2018-04-01 18:26:21 -10:00 |
Jack Andersen
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c9f61eb9da
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Fixes for GameCube targeting
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2018-03-27 22:06:34 -10:00 |
Jack Andersen
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d1a66e15d4
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Add parallel progress printing
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2018-03-23 11:40:12 -10:00 |
Jack Andersen
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f2d6f643c9
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PATH cooking bug fix
|
2018-02-26 00:38:50 -10:00 |
Jack Andersen
|
3acb9c9e3d
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Initial PATH cooking support
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2018-02-24 22:23:00 -10:00 |
Jack Andersen
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2f6d9d2509
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Minor macro adjustment
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2018-02-23 20:33:01 -10:00 |
Jack Andersen
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06797cd9fc
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Add PATH .blend file type
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2018-02-23 20:15:12 -10:00 |
Jack Andersen
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3eedbd3c3b
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Template-based DNA refactor
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2018-02-21 21:23:15 -10:00 |
Jack Andersen
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7a60440d58
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Add shader mode for constant alpha overwrite
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2018-02-04 20:54:35 -10:00 |
Jack Andersen
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1b861eaa61
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Non-clobbering YAML serialize operation
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2018-01-22 18:40:09 -10:00 |
Phillip Stephens
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2f840e5321
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Merge commit 'f47d7d9'
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2018-01-21 18:41:17 -08:00 |
Phillip Stephens
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24abe43865
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Restore old CVar system
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2018-01-21 18:40:11 -08:00 |
Jack Andersen
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f546400cc1
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Update boo
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2018-01-21 12:03:48 -10:00 |
Jack Andersen
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ac29a724ba
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Deep color CVar and GLSL backend bug fixes
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2018-01-15 20:30:37 -10:00 |
Phillip Stephens
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8cef2f5192
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Add ability to enable developer mode in-code
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2018-01-15 05:18:03 -08:00 |
Phillip Stephens
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5c66ffc5df
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Refactor CVar class
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2018-01-15 04:34:02 -08:00 |
Phillip Stephens
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4543e2a87e
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Merge commit 'c46f861'
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2018-01-13 23:38:17 -08:00 |
Phillip Stephens
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52c14848d9
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Various minor fixes
|
2018-01-13 23:37:00 -08:00 |
Jack Andersen
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7a815e2962
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Add missing <sstream> include
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2018-01-13 20:40:42 -10:00 |
Phillip Stephens
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f777d034f2
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Implement core Console behavior and CVarManager commands
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2018-01-13 18:39:32 -08:00 |
Phillip Stephens
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7f6913e046
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Fix linux build, initial logvisor integration into Console
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2018-01-11 08:26:33 -08:00 |
Phillip Stephens
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24ee3fa21e
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Windows build fix
|
2018-01-11 04:38:35 -08:00 |
Phillip Stephens
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e247733d04
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Initial `Console` implementation
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2018-01-11 01:36:00 -08:00 |
Jack Andersen
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2d0f079991
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Add CVarCommons; hecl-light library
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2018-01-09 20:16:18 -10:00 |
Jack Andersen
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b3ca5b1e1e
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Changes to support MSAA rendering
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2018-01-06 19:17:45 -10:00 |
Jack Andersen
|
308af03115
|
Disable cotire unity build
|
2017-12-31 16:53:17 -10:00 |
Jack Andersen
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9daa74e08e
|
Windows PCH fixes
|
2017-12-29 15:07:15 -10:00 |
Jack Andersen
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aae0dc56b7
|
Huge compile performance refactor
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2017-12-28 21:56:31 -10:00 |
Phillip Stephens
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0e4310903d
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Update boo; Add initial GUI mode support
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2017-12-15 18:13:20 -08:00 |
Jack Andersen
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758c602dc5
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Add ASan build capability
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2017-12-11 16:05:28 -10:00 |
Jack Andersen
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93711460f8
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More flexible cull-mode options for shader extensions
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2017-12-09 19:29:23 -10:00 |
Jack Andersen
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a60a02a31e
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Add flip flag for collision triangles
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2017-12-08 19:15:26 -10:00 |
Jack Andersen
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79f0336588
|
UWP fixes
|
2017-12-06 18:09:27 -10:00 |
Jack Andersen
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559096feeb
|
UWP support
|
2017-12-05 17:22:31 -10:00 |
Jack Andersen
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d4ce1d4913
|
ProjectPath bug fixes
|
2017-12-01 19:49:45 -10:00 |
Jack Andersen
|
1987a6e3d3
|
Implement asprintf for Windows
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2017-11-24 16:49:50 -10:00 |
Jack Andersen
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b382188a5c
|
Remove debugging changes
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2017-11-21 00:22:36 -10:00 |
Jack Andersen
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ddf7c983da
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Major refactor of hecl parser using @hackyourlife architecture
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2017-11-20 23:33:28 -10:00 |
Jack Andersen
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b41b21cb4b
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Windows fixes
|
2017-11-13 17:34:05 -10:00 |
Jack Andersen
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4111d49d64
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string_view refactor
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2017-11-12 20:13:53 -10:00 |
Jack Andersen
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b9490877a4
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Iterator fix
|
2017-11-06 22:05:40 -10:00 |
Jack Andersen
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a3b9a32633
|
Remaining object tracker platforms
|
2017-11-05 20:56:17 -10:00 |
Jack Andersen
|
d2fda8a373
|
Changes to support new boo object tracker API
|
2017-11-04 20:15:03 -10:00 |
Jack Andersen
|
3e18e519ce
|
Windows fixes
|
2017-10-29 21:29:07 -10:00 |
Jack Andersen
|
a2c5d891b5
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Various bug fixes
|
2017-10-27 00:10:08 -10:00 |
Jack Andersen
|
5e99ee1d95
|
Minor improvements
|
2017-10-25 19:37:15 -10:00 |
Jack Andersen
|
b7208bfc5f
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Implement `hecl package`
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2017-10-24 21:46:32 -10:00 |
Jack Andersen
|
a5b7a7b96c
|
Windows fixes
|
2017-10-23 17:11:44 -10:00 |
Jack Andersen
|
48ec4cf6eb
|
Various bug fixes
|
2017-10-21 20:10:59 -10:00 |
Jack Andersen
|
ebad51dc2e
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Add DCLN blend type
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2017-10-16 19:51:13 -10:00 |
Jack Andersen
|
7c3bac2951
|
Add perspective division to texture matrix processing
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2017-09-30 18:25:49 -10:00 |
Phillip Stephens
|
cc8415b4f6
|
update boo
|
2017-09-10 01:08:52 -07:00 |
Jack Andersen
|
2674989a4a
|
Generate pool skin index for CPU-based skinning operations
|
2017-08-20 19:46:26 -10:00 |
Jack Andersen
|
6d997e4ffa
|
NULL path bug fix
|
2017-08-17 17:18:52 -10:00 |
Jack Andersen
|
f761810e8c
|
Other platforms for SteamFinder
|
2017-07-23 13:44:17 -10:00 |
Jack Andersen
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14277fa386
|
Add Steam app finder, fix missing blender cube bug
|
2017-07-22 23:20:28 -10:00 |
Jack Andersen
|
d8ed2fd157
|
Isolate hecl::SystemChar in single header
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2017-06-10 08:22:40 -10:00 |
Phillip Stephens
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c72ee72f6f
|
Conform other platforms
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2017-05-29 01:18:54 -07:00 |
Phillip Stephens
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145c152012
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Fix GLSL reflection shader compile errors.
|
2017-05-28 23:00:17 -07:00 |
Jack Andersen
|
8bfac09158
|
Add map visibility mode property
|
2017-04-18 13:38:23 -10:00 |
Jack Andersen
|
21e2a26e36
|
HLSL reflection fix
|
2017-03-26 08:21:01 -10:00 |
Jack Andersen
|
b860d962ae
|
Reflection shader support
|
2017-03-25 19:51:58 -10:00 |
Jack Andersen
|
ed5085e42b
|
MAPA/MAPU bug fixes
|
2017-03-20 11:14:20 -10:00 |
Jack Andersen
|
87ae8aaa57
|
Windows fixes
|
2017-03-19 20:59:14 -10:00 |
Jack Andersen
|
53521a0eea
|
Initial blender addon support for MAPA and MAPU types
|
2017-03-19 19:08:51 -10:00 |
Jack Andersen
|
9cc364c4fd
|
Updated rendering interface for boo
|
2017-03-17 13:32:18 -10:00 |
Jack Andersen
|
626056f3b9
|
Refactor for boo upgrades
|
2017-03-13 21:03:22 -10:00 |
Jack Andersen
|
21194f43db
|
Update Metal for frontface culling support
|
2017-03-10 11:07:55 -10:00 |
Jack Andersen
|
56aacdacde
|
backface culling support
|
2017-03-10 10:38:34 -10:00 |
Jack Andersen
|
e698a27d1c
|
Use HECL_MULTIPROCESSOR macro for enabling multithreaded work
|
2017-03-10 07:58:43 -10:00 |
Jack Andersen
|
3b7c7cf0fc
|
Texture identifier collision avoidance for Metal
|
2017-03-05 13:34:55 -10:00 |
Jack Andersen
|
437fd54400
|
Ensure shader extension textures don't conflict
|
2017-03-05 13:00:37 -10:00 |
Jack Andersen
|
6b4351d689
|
Missing #include for linux
|
2017-02-25 16:42:57 -10:00 |
Jack Andersen
|
89f216d94f
|
Add hecl::PathRelative()
|
2017-02-24 21:58:36 -10:00 |
Jack Andersen
|
8c3a7da616
|
Updates to support VISI generation
|
2017-02-23 22:27:07 -10:00 |
Jack Andersen
|
86f9f62ef6
|
Targeted subresource generation for Actor and World blends
|
2017-02-12 20:51:15 -10:00 |
Jack Andersen
|
154a44e21f
|
Add master mulColor to programmable shader output
|
2017-02-09 23:00:23 -10:00 |
Jack Andersen
|
ae9b2309cf
|
Add RecrusiveMakeDir
|
2017-02-03 17:45:39 -10:00 |
Jack Andersen
|
1bfef7ddf8
|
ShaderCacheManager read fix
|
2017-02-02 20:22:54 -10:00 |
Jack Andersen
|
1c9708f261
|
EINTR recovery for BlenderConnection I/O
|
2017-02-01 15:53:51 -10:00 |
Jack Andersen
|
4a7b47200a
|
Include alpha component in opaque shaders
|
2017-01-29 18:15:35 -10:00 |
Phillip Stephens
|
c840625080
|
Add Char16ToWide helper function
|
2017-01-23 23:55:26 -08:00 |
Jack Andersen
|
b8abd466dd
|
char16_t formatting support
|
2017-01-23 21:40:09 -10:00 |
Phillip Stephens
|
d505f2d30a
|
Fix FRME cook crash when path contains spaces
|
2017-01-21 20:25:49 -08:00 |
Jack Andersen
|
7326f01b5b
|
Update boo
|
2017-01-18 23:01:54 -10:00 |
Jack Andersen
|
2147abfbaa
|
Work on Gui Frame exporter
|
2017-01-16 21:12:49 -10:00 |
Jack Andersen
|
aecaab27a4
|
Create directory chains at a late point during extract
|
2017-01-16 15:21:13 -10:00 |