Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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7c7da6671a
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SIMD refactor
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2018-12-07 15:49:15 -10:00 |
Jack Andersen
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e46ec80b64
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Integrate Amuse into hecl cook/extract for MP1/2
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2018-09-02 14:46:16 -10:00 |
Jack Andersen
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cd3bba2f0e
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Working grapple beam
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2018-06-20 14:57:57 -10:00 |
Jack Andersen
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a5f25bf3f4
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Fix water rendering
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2018-06-02 20:11:39 -10:00 |
Jack Andersen
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70b3404b7c
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Windows build fixes and warning avoidance
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2018-05-24 20:39:38 -10:00 |
Jack Andersen
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f60af632b3
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
Jack Andersen
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12430610f1
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Lots of bug fixes
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2018-05-09 21:25:26 -10:00 |
Jack Andersen
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1c977e8021
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Scan visor fixes
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2018-05-07 19:10:24 -10:00 |
Jack Andersen
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70e791babc
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Missing SCAN packaging fix
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2018-05-07 16:11:07 -10:00 |
Jack Andersen
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8301adc3d6
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
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3894749675
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Jack Andersen
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3fcc50d82d
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Finish CCompoundTargetReticle
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2017-10-29 17:37:20 -10:00 |
Jack Andersen
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6eff4f2e01
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Implement most of CTargetingManager
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2017-10-28 20:21:52 -10:00 |
Jack Andersen
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0c5e4efc46
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Work on CPlayerVisor
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2017-05-29 17:45:31 -10:00 |
Phillip Stephens
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fe72458f48
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Restore CCameraManager::GetCurrentCamera's proper behavior (AKA, I'm an idiot)
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2017-03-05 09:54:00 -08:00 |
Phillip Stephens
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fc51cd38aa
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Initial CCollisionActor imps, minor cleanup
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2017-02-20 19:29:45 -08:00 |
Phillip Stephens
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ac5f28eeff
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Add missing factories, update hecl
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2017-02-13 13:29:00 -08:00 |