Commit Graph

255 Commits

Author SHA1 Message Date
Luke Street 148e9e4bd8 Runtime: Correct TCastTo<CAi> to TCastTo<CPatterned> 2022-08-16 17:48:26 -04:00
Phillip Stephens abc7fdd3f0 Update aurora 2022-08-11 08:55:46 -07:00
Luke Street f80813b9cc Transition all Textured/ColoredQuad usages
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street 26fd0e2b9f Text rendering & CWorldTransManager fixes 2022-05-19 00:57:30 -07:00
Luke Street 9bc0e7f2e6 Begin transitioning CCameraFilterPass 2022-03-23 01:35:25 -04:00
Luke Street cdcfc7eccc Fix infinite loop when script object load fails 2022-03-14 02:07:16 -04:00
Luke Street d62336b813 CModel destructor & frame list fixes 2022-03-09 02:23:56 -05:00
Phillip Stephens 7010c36056
DolphinCTexture: Near complete RE, usable as-is! 2022-03-02 23:51:11 -08:00
Phillip Stephens 44f9d6648a
CGraphics: Viewport fixes 2022-02-27 14:46:15 -08:00
Luke Street 832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
Phillip Stephens 6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Luke Street 5a41dab870 Merge remote-tracking branch 'origin/main' into wgpu
# Conflicts:
#	extern/boo
2022-02-08 03:46:22 -05:00
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Phillip Stephens 72082fc409
Add source object name to Object message log 2022-01-09 17:15:59 -08:00
Phillip Stephens 96680d2660
Add CVarValueReference 2021-07-10 11:32:25 -07:00
Phillip Stephens ace87397d7
Knockback/Damage fixes 2021-06-13 03:11:16 -07:00
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Phillip Stephens 0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
Phillip Stephens 5f1aed51cb
De-hardcode max entity count 2021-06-06 16:53:41 -07:00
Phillip Stephens e9b2230c0a
Rename CStateManager::x8_idArr to CStateManager::x4_idArr to better match the game 2021-06-04 22:30:38 -07:00
Phillip Stephens 95f44be694
Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
Phillip Stephens 144af8cc15
Rename CWorldLayerState to CScriptLayerManager (this is it's actual name) 2021-06-03 23:08:05 -07:00
Phillip Stephens 0f92b8d8c5
Rename CRelayTracker back to CScriptMailbox 2021-06-03 14:40:01 -07:00
Phillip Stephens 0a76ee1ae2 Add trigger visualization to inspecter 2021-05-29 18:45:08 -04:00
Phillip Stephens acb827a3b5 Add incoming connections 2021-05-29 18:45:08 -04:00
Phillip Stephens f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Henrique Gemignani Passos Lima d6f19d26e7 Using optick, linked from boo 2021-04-10 09:21:34 -04:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Henrique Gemignani Passos Lima 483e25bff3 Don't recreate the nearList for each entity 2021-04-03 04:32:26 +03:00
Phillip Stephens 0781307c49 Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision) 2021-01-16 19:33:03 -08:00
Phillip Stephens cede47be4d
Add debugging tool CVars 2021-01-10 18:44:42 -08:00
Phillip Stephens c6593760b1 Update submodules, add room timer 2020-12-31 14:00:10 -08:00
Luke Street b05460da42 CStateManager: Move collision debug drawing into NDEBUG condition 2020-12-18 06:08:54 -05:00
Phillip Stephens b59bf39924
I feex 2020-12-13 10:57:45 -08:00
Phillip Stephens bc60a237a4
More imps, initial AI execution 2020-12-13 10:57:43 -08:00
Phillip Stephens c4d4a937ec
Initial CMetroidPrimeExo imps 2020-12-13 10:56:51 -08:00
Phillip Stephens 543a24ea9e
Initial CMetroidPrimeEssence behavior 2020-12-13 10:55:56 -08:00
Phillip Stephens 28561081d7
Add light visualization (requires custom models) 2020-12-12 23:39:55 -08:00
Phillip Stephens b963ce1e85
Attempt 4 to fix ScriptLayerController for Tom 2020-10-21 15:55:45 -07:00
Phillip Stephens a8d8eb0dde
Fix IGetAreaId and rename GetAreaId to GetAreaIndex 2020-10-20 03:03:11 -07:00
Luke Street a35bfc49b5 CScriptMazeNode: Fix reversed enter/target & add debug rendering 2020-09-21 20:42:54 -04:00
Luke Street eb124a9470 CScriptMazeNode: Working implementation 2020-09-20 03:25:56 -04:00
Luke Street 76de1541f2 Runtime: Resolve -Wrange-loop-analysis warnings (part 2) 2020-09-18 17:04:50 -04:00
Luke Street df56ed5651 Update hecl; fix uint -> u32 2020-09-15 19:31:29 -04:00
Luke Street 230a8ff946 CDrone: Implement sub_80165984 & sub_801656d4 2020-09-15 00:46:32 -04:00
Phillip Stephens 1ba68175e9
More CThardus imps, add CRandom16 stats 2020-09-12 18:40:19 -07:00
Luke Street 97d2c6895f CStateManager: Fix condition in BuildDynamicLightListForWorld 2020-07-07 06:14:41 -04:00
Lioncash 5a5c6f76a4 CStateManager: Make bracing explicit
Makes one of the most heavily read parts of the codebase fully
consistent across the board.

While we're at it, we can mark variables const where applicable to make
mutability explicit.
2020-05-09 19:34:17 -04:00
Lioncash 439a55ed98 CStateManager: Silence sign conversion and truncation warnings in LoadScriptObjects() 2020-05-09 19:33:33 -04:00