Commit Graph

49 Commits

Author SHA1 Message Date
Luke Street 32134990c3
Merge pull request #309 from lioncash/constexpr8
CMorphBall: Make use of constexpr on file-scope arrays
2020-04-12 03:06:59 -04:00
Luke Street 9f8064b4a1
Merge pull request #307 from lioncash/constexpr7
CModel: Mark CModelFlag instances as constexpr where applicable
2020-04-12 03:06:12 -04:00
Lioncash 1fff540102 CAnimPlaybackParms: Make class constexpr constructible
Allows for removal of some trivial runtime initializers.
2020-04-11 20:55:46 -04:00
Lioncash fef6711ce8 CMorphBall: Make use of constexpr on file-scope arrays
Same behavior, but allows elision of runtime initializers.
2020-04-11 20:41:52 -04:00
Lioncash 75c07677ed CModel: Mark CModelFlag instances as constexpr where applicable
Allows more runtime initializes to potentially be elided.
2020-04-11 16:56:13 -04:00
Lioncash f1256faeb7 Runtime: Remove unnecessary c_str() calls
Makes for less noisy code and also gets rid of unnecessary std::strlen
calls in the case things are passed to a std::string_view parameter.
2020-02-28 05:26:41 -05:00
Lioncash 495ff19aad CDamageInfo: Make certain constructors constexpr
Allows eliminating potential runtime static constructors by allowing
file-scope instances to be declared constexpr.
2020-01-31 02:06:14 -05:00
Phillip Stephens 68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path 2019-09-21 06:07:13 -07:00
Lioncash 45cdc38ac0 CPlayer: Use size_t with SfxIdFromMaterial
Allows passing in sizes without potential truncation from size_t,
allowing nicer use of std::size() to dehardcode some magic values.
2019-09-17 14:52:42 -04:00
Lioncash 96f035f24b CMorphBall: Use std::array where applicable
Makes the arrays strongly-typed and impervious to implicit
array->pointer decay.

This also uncovered an out of bounds memory read within UpdateEffects
cause by said array->pointer decay.
2019-09-16 21:11:30 -04:00
Lioncash e4b22ea9d8 CMorphBall: Place internally linked data within an anonymous namespace
Keeps all internal data within one place and also prevents any potential
ODR violations from occurring in relation to any of these.
2019-09-16 14:53:52 -04:00
Lioncash 8c59ace5fe CMorphBall: Clean up includes 2019-09-16 14:43:33 -04:00
Lioncash afab3e0327 Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Jack Andersen 5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen 410d7896f7 Support for rendering dynamic cubemaps 2019-05-31 17:41:01 -10:00
Jack Andersen 8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen 48eaa2545b Working CScriptGunTurret 2019-02-17 19:47:46 -10:00
Jack Andersen ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen 47c6b5cba8 Bug fixes and CGuiFrame mouse events 2019-01-19 20:43:11 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Phillip Stephens 89ece2e9b2 Proper CRandom16 usage
More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
Jack Andersen 4c306e7e40 Implement CHUDBillboardEffect, bug fixes 2018-11-03 15:08:44 -10:00
Jack Andersen 98c7525176 Initially working CEnvFxManager 2018-11-01 22:16:16 -10:00
Jack Andersen 8fb77eac2c Various bug fixes 2018-10-20 18:14:00 -10:00
Jack Andersen e46ec80b64 Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
Jack Andersen bc9d225c89 Fix boost ball and other collision issues 2018-06-21 19:11:20 -10:00
Jack Andersen 3754962301 Finish CProjectileWeapon 2018-02-09 20:26:12 -10:00
Jack Andersen 083571e693 Work on CGameProjectile 2018-02-08 21:12:26 -10:00
Jack Andersen 47b3d57c3a Arm cannon rendering fixes 2018-01-14 21:39:25 -10:00
Jack Andersen 1c44f8d1bc Various movement and HUD bug fixes 2017-12-18 17:05:50 -10:00
Jack Andersen f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen 30ae347420 Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
Jack Andersen 484a4900a0 CMorphBall Complete 2017-09-29 17:45:57 -10:00
Jack Andersen 5bec8f4d89 Additional CMorphBall implementations 2017-09-20 19:10:18 -10:00
Jack Andersen 3897a91e13 Update amuse and boo 2017-09-19 23:26:01 -10:00
Jack Andersen 41032d0a7c More CMorphBall implementations 2017-09-17 17:02:48 -10:00
Jack Andersen 2c4967ca4d More work on CMorphBall 2017-09-16 17:13:03 -10:00
Jack Andersen c0d5cee8b1 Additional work on CMorphBall 2017-09-11 19:51:17 -10:00
Jack Andersen 27cee61765 Implement array-based rstl::reserved_vector 2017-09-10 21:08:30 -10:00
Jack Andersen 10092821c8 Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
Jack Andersen 3fa80babf6 More CPlayer implementations 2017-08-18 20:52:13 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen 925aa3fe1a More CPlayer imps 2017-07-30 19:19:05 -10:00
Jack Andersen 4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
Jack Andersen d2e9290363 Pointer dereference bug fixes 2017-03-10 08:00:40 -10:00
Jack Andersen 87a22b73fa DrawWorld implementation complete 2017-03-05 20:33:51 -10:00
Jack Andersen 6bbed11859 Additional ThermalCold filter work; CStateManager fields 2016-07-22 09:46:30 -10:00