Luke Street
9ca1a38171
Use UTF-8 exclusively internally
...
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Jack Andersen
16ca0d24c2
Explicit Asset ID refactor
2019-09-30 21:38:03 -10:00
Jack Andersen
233d13ceb9
Refactor for blender 2.8 and new shader model
2019-05-07 17:50:21 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
1851308021
Windows fixes
2018-10-14 10:16:21 -10:00
Jack Andersen
1559163f98
Shader refactor bug fixes and attachment model extract/cook
2018-10-11 10:50:05 -10:00
Jack Andersen
06d755cf4c
GameCube spec cook fixes
2018-04-01 18:27:24 -10:00
Jack Andersen
7a2fbfc582
Initial work on GameCube package targeting
2018-03-27 22:09:41 -10:00
Jack Andersen
8301adc3d6
Huge compile performance refactor
2017-12-28 22:08:12 -10:00
Jack Andersen
310aa10116
Refactor of CMDL to effectively share across games
2015-08-09 15:53:24 -10:00
Phillip Stephens
db46dbdfdb
Fix dlist input
2015-08-08 18:12:52 -07:00
Jack Andersen
592c4484e7
Fixed CMDL surfaces
2015-08-06 09:09:46 -10:00
Jack Andersen
aeb6089053
work on CMDL
2015-08-05 11:46:07 -10:00
Jack Andersen
8e89d7efd0
added 'bintoc' tool; embedded blender python scripts
2015-08-04 11:35:41 -10:00
Jack Andersen
6e58666a80
Added area/layer directory indexing for MP1/2
2015-08-03 16:14:47 -10:00
Jack Andersen
abfbec1563
ported in GX -> Blender material translator
2015-08-02 13:30:39 -10:00
Jack Andersen
28985165ff
shared resource routing
2015-07-28 13:53:57 -10:00
Jack Andersen
fca9e101a2
Added CRandom16 implementation
2015-07-27 16:24:36 -10:00