Lioncash
097d4a4422
Runtime: Collapse emplace_back() calls where applicable
...
Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
b76ee77ecf
Fix CMoviePlayer from rendering upside down on Vulkan
2018-10-20 19:39:16 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Jack Andersen
67197621a1
Fix fixed position camera hint
2018-07-09 08:08:44 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
4e5c991424
Metal API adjustments; MSAA support
2018-01-06 19:19:49 -10:00
Jack Andersen
1cb36fc37a
UWP support
2017-12-05 17:26:15 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
30ae347420
Implement CWorldShadow and texture clamp mode
2017-09-30 18:26:46 -10:00
Jack Andersen
1629882113
Refactors to support fog volume rendering
2017-03-13 21:03:58 -10:00
Jack Andersen
ce723d5505
Frontface culling support boo sync
2017-03-10 10:52:53 -10:00
Jack Andersen
9b9ba95d45
Sync with boo shader cache
2017-03-05 13:03:23 -10:00
Jack Andersen
6a7fc0145f
Bitstream fixes
2017-02-05 17:21:58 -10:00
Jack Andersen
da91c921cb
Bitfield initializer bug fixes
2017-01-24 18:40:19 -10:00
Jack Andersen
f95d6c8ada
OpenGL enum change; Metal <10.11 fixes
2016-08-23 18:35:35 -10:00
Jack Andersen
952b96fa79
GLSL refactors to support Vulkan
2016-07-07 14:07:11 -10:00
Jack Andersen
2e784a1941
Vulkan Updates
2016-07-01 17:46:02 -10:00
Jack Andersen
10784b7dc5
Updates for Vulkan rendering
2016-06-30 16:33:16 -10:00
Jack Andersen
384f660efc
Update amuse
2016-06-07 18:38:26 -10:00
Jack Andersen
a07112ccfa
Update amuse and boo
2016-05-27 20:57:21 -10:00
Jack Andersen
28e3d3c6fa
Moved DSP decoder to amuse
2016-05-10 18:51:22 -10:00
Jack Andersen
86c21a77ac
Function-scope statics aren't as efficient as file-scope ones
2016-04-14 17:26:01 -10:00
Jack Andersen
9f0e9a808b
Implement Metal lighting shader
2016-04-03 20:16:03 -10:00
Jack Andersen
77a8ce5f17
boo lambda-API refactor
2016-03-30 09:16:01 -10:00
Jack Andersen
7f8e21a999
Update shader pipeline calls
2016-03-23 22:07:22 -10:00
Jack Andersen
42f7cbe4b5
Update audio integration
2016-03-23 14:05:56 -10:00
Jack Andersen
5566c5b002
More CGuiFrame imps
2016-03-14 18:55:57 -10:00
Jack Andersen
5054cd1d8a
More stubs for GuiSys
2016-03-09 17:47:37 -10:00
Jack Andersen
f53bdcc5bd
THP audio fix
2016-03-09 10:03:35 -10:00
Jack Andersen
ee3723150d
Audio buffer access bug fix; non-looping THP fix
2016-03-08 13:16:50 -10:00
Jack Andersen
52faf42aaa
CMoviePlayer G.721 audio implemented
2016-03-08 12:51:13 -10:00
Jack Andersen
9203b69647
no more redundant get()
2016-03-07 22:51:45 -10:00
Jack Andersen
9a43c518f9
Working THP audio and deinterlacing
2016-03-07 21:10:52 -10:00
Jack Andersen
bba30a25bf
Working CMoviePlayer (video only for now)
2016-03-07 12:48:54 -10:00
Jack Andersen
6e160560fa
CMoviePlayer initial implementation
2016-03-06 17:12:32 -10:00