Jack Andersen
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b958182073
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Work on CAudioSys, boo fixes
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2017-01-19 17:53:32 -10:00 |
Jack Andersen
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f7f5066038
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Better null-tag handling; integrate CSaveWorld and CMapWorld loading
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2016-10-08 10:32:36 -10:00 |
Jack Andersen
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341fe2c728
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Tons of dependency gathering flow
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2016-10-02 12:41:36 -10:00 |
Jack Andersen
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26eb9891c8
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Work on world cooking
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2016-10-01 13:20:20 -10:00 |
Jack Andersen
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2dad2e2051
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Multi-intermediate MLVL path; simpler metadata yaml
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2016-09-30 16:57:09 -10:00 |
Jack Andersen
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c8d44d181b
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Several resource management bug fixes
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2016-09-20 19:41:51 -10:00 |
Jack Andersen
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cfb16f34f1
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Self-rebuilding resource cache; init performance improvements
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2016-09-17 11:33:32 -10:00 |
Jack Andersen
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32be061783
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-09-16 10:21:43 -10:00 |
Jack Andersen
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2fed8f36fb
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Initial CSlideShow
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2016-09-16 10:18:03 -10:00 |
Phillip Stephens
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c40135f97f
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Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
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2016-09-15 00:26:35 -07:00 |
Phillip Stephens
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f2635f449c
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Various cleanups and minor imps
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2016-09-09 21:50:00 -07:00 |
Phillip Stephens
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955d043c9e
|
Add ability to load tweaks
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2016-08-31 14:00:06 -07:00 |
Jack Andersen
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4a7d3e8b40
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ANCS cook fixes; initial Tweak DNA pipeline
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2016-08-31 09:58:21 -10:00 |
Jack Andersen
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52c6ce10b7
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Refactored ProjectPath aux info usage to function correctly
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2016-08-30 15:13:58 -10:00 |
Phillip Stephens
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fd26dd56c3
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CStringTable and CRasterFont fixes
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2016-08-16 22:40:25 -07:00 |
Jack Andersen
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4fd2c0e377
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Additional CWorld discoveries; CAudioGroupSet imp
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2016-07-24 12:51:15 -10:00 |
Jack Andersen
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0f6d1645ba
|
More script loaders
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2016-04-20 11:44:18 -10:00 |
Jack Andersen
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e51a657ec1
|
CAnimSourceReader imps
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2016-04-15 17:24:25 -10:00 |
Jack Andersen
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795b77fe48
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Initial CAnimData implementation and other support classes
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2016-04-12 12:28:08 -10:00 |
Phillip Stephens
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14e0468adf
|
DGRP Fixes
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2016-04-12 04:37:07 -07:00 |
Jack Andersen
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41f482daeb
|
More AnimSourceReader imps
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2016-04-11 20:15:32 -10:00 |
Jack Andersen
|
fc6cb2ec33
|
ANCS stubs and initial readers
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2016-04-10 11:22:59 -10:00 |
Jack Andersen
|
e661fa6f2b
|
Initial CCharLayoutInfo implementation
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2016-04-09 13:19:17 -10:00 |
Jack Andersen
|
9ee8840b54
|
Migration to new ANIM extract
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2016-04-06 17:40:25 -10:00 |
Jack Andersen
|
5cd372592c
|
Aux-info resource sharing; some rigging stubs
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2016-04-04 15:51:25 -10:00 |
Jack Andersen
|
9fcce94a7a
|
Async resource build fixes
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2016-03-31 15:00:37 -10:00 |
Jack Andersen
|
bc6ba1141d
|
Deadlock fixes and PC TXTR loading
|
2016-03-31 11:06:41 -10:00 |
Jack Andersen
|
b373493cf3
|
Much CModel work
|
2016-03-30 16:44:43 -10:00 |
Jack Andersen
|
99cf1153b6
|
Boo D3D lambda sync
|
2016-03-30 10:44:19 -10:00 |
Jack Andersen
|
6b1c435d0c
|
Initial CModel implementation
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2016-03-29 13:14:14 -10:00 |
Jack Andersen
|
6573d7447c
|
Integrate hecl ClientProcess into resource factory
|
2016-03-27 18:36:55 -10:00 |
Jack Andersen
|
182f519158
|
BabeDead update for Blender 2.77 light falloff
|
2016-03-27 10:43:04 -10:00 |
Jack Andersen
|
fedc93912d
|
Refactor for original/pc dataspec handling
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2016-03-25 14:51:59 -10:00 |