Commit Graph

8 Commits

Author SHA1 Message Date
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash 136a229a1a Graphics/Shaders: Use std::array where applicable
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash 902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen d140f35886 All CEnvFxManager effects working 2018-11-02 22:46:12 -10:00
Jack Andersen 98c7525176 Initially working CEnvFxManager 2018-11-01 22:16:16 -10:00