Jack Andersen
|
b54dedb22b
|
Minor cook fixes
|
2018-04-03 22:28:13 -10:00 |
Jack Andersen
|
94988eb9e5
|
GX shader cook fixes; Resource cook passes
|
2018-04-01 18:26:21 -10:00 |
Jack Andersen
|
c9f61eb9da
|
Fixes for GameCube targeting
|
2018-03-27 22:06:34 -10:00 |
Jack Andersen
|
d1a66e15d4
|
Add parallel progress printing
|
2018-03-23 11:40:12 -10:00 |
Jack Andersen
|
3acb9c9e3d
|
Initial PATH cooking support
|
2018-02-24 22:23:00 -10:00 |
Jack Andersen
|
06797cd9fc
|
Add PATH .blend file type
|
2018-02-23 20:15:12 -10:00 |
Jack Andersen
|
3eedbd3c3b
|
Template-based DNA refactor
|
2018-02-21 21:23:15 -10:00 |
Jack Andersen
|
7a60440d58
|
Add shader mode for constant alpha overwrite
|
2018-02-04 20:54:35 -10:00 |
Jack Andersen
|
1b861eaa61
|
Non-clobbering YAML serialize operation
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2018-01-22 18:40:09 -10:00 |
Phillip Stephens
|
24abe43865
|
Restore old CVar system
|
2018-01-21 18:40:11 -08:00 |
Jack Andersen
|
ac29a724ba
|
Deep color CVar and GLSL backend bug fixes
|
2018-01-15 20:30:37 -10:00 |
Phillip Stephens
|
da5ba6cdf3
|
Registration fix for Vec*CVar and StringCVar
|
2018-01-15 07:58:40 -08:00 |
Phillip Stephens
|
8cef2f5192
|
Add ability to enable developer mode in-code
|
2018-01-15 05:18:03 -08:00 |
Phillip Stephens
|
5c66ffc5df
|
Refactor CVar class
|
2018-01-15 04:34:02 -08:00 |
Phillip Stephens
|
52c14848d9
|
Various minor fixes
|
2018-01-13 23:37:00 -08:00 |
Phillip Stephens
|
f777d034f2
|
Implement core Console behavior and CVarManager commands
|
2018-01-13 18:39:32 -08:00 |
Phillip Stephens
|
7f6913e046
|
Fix linux build, initial logvisor integration into Console
|
2018-01-11 08:26:33 -08:00 |
Phillip Stephens
|
e247733d04
|
Initial `Console` implementation
|
2018-01-11 01:36:00 -08:00 |
Jack Andersen
|
2d0f079991
|
Add CVarCommons; hecl-light library
|
2018-01-09 20:16:18 -10:00 |
Jack Andersen
|
b3ca5b1e1e
|
Changes to support MSAA rendering
|
2018-01-06 19:17:45 -10:00 |
Jack Andersen
|
aae0dc56b7
|
Huge compile performance refactor
|
2017-12-28 21:56:31 -10:00 |
Phillip Stephens
|
0e4310903d
|
Update boo; Add initial GUI mode support
|
2017-12-15 18:13:20 -08:00 |
Jack Andersen
|
93711460f8
|
More flexible cull-mode options for shader extensions
|
2017-12-09 19:29:23 -10:00 |
Jack Andersen
|
a60a02a31e
|
Add flip flag for collision triangles
|
2017-12-08 19:15:26 -10:00 |
Jack Andersen
|
559096feeb
|
UWP support
|
2017-12-05 17:22:31 -10:00 |
Jack Andersen
|
d4ce1d4913
|
ProjectPath bug fixes
|
2017-12-01 19:49:45 -10:00 |
Jack Andersen
|
1987a6e3d3
|
Implement asprintf for Windows
|
2017-11-24 16:49:50 -10:00 |
Jack Andersen
|
ddf7c983da
|
Major refactor of hecl parser using @hackyourlife architecture
|
2017-11-20 23:33:28 -10:00 |
Jack Andersen
|
b41b21cb4b
|
Windows fixes
|
2017-11-13 17:34:05 -10:00 |
Jack Andersen
|
4111d49d64
|
string_view refactor
|
2017-11-12 20:13:53 -10:00 |
Jack Andersen
|
a3b9a32633
|
Remaining object tracker platforms
|
2017-11-05 20:56:17 -10:00 |
Jack Andersen
|
d2fda8a373
|
Changes to support new boo object tracker API
|
2017-11-04 20:15:03 -10:00 |
Jack Andersen
|
3e18e519ce
|
Windows fixes
|
2017-10-29 21:29:07 -10:00 |
Jack Andersen
|
337e087182
|
0-size buffer fix
|
2017-10-27 21:08:17 -10:00 |
Jack Andersen
|
a2c5d891b5
|
Various bug fixes
|
2017-10-27 00:10:08 -10:00 |
Jack Andersen
|
5e99ee1d95
|
Minor improvements
|
2017-10-25 19:37:15 -10:00 |
Jack Andersen
|
b7208bfc5f
|
Implement `hecl package`
|
2017-10-24 21:46:32 -10:00 |
Jack Andersen
|
48ec4cf6eb
|
Various bug fixes
|
2017-10-21 20:10:59 -10:00 |
Jack Andersen
|
ebad51dc2e
|
Add DCLN blend type
|
2017-10-16 19:51:13 -10:00 |
Jack Andersen
|
2674989a4a
|
Generate pool skin index for CPU-based skinning operations
|
2017-08-20 19:46:26 -10:00 |
Jack Andersen
|
f761810e8c
|
Other platforms for SteamFinder
|
2017-07-23 13:44:17 -10:00 |
Jack Andersen
|
14277fa386
|
Add Steam app finder, fix missing blender cube bug
|
2017-07-22 23:20:28 -10:00 |
Jack Andersen
|
40a26ae19d
|
Add missing string.h and algorithm includes
|
2017-06-10 19:01:17 -10:00 |
Jack Andersen
|
7e01a86330
|
Windows fixes
|
2017-06-10 08:40:27 -10:00 |
Jack Andersen
|
d8ed2fd157
|
Isolate hecl::SystemChar in single header
|
2017-06-10 08:22:40 -10:00 |
Jack Andersen
|
a0efeb3c07
|
Add visibility mode field for mappable objects
|
2017-04-22 11:44:18 -10:00 |
Jack Andersen
|
8bfac09158
|
Add map visibility mode property
|
2017-04-18 13:38:23 -10:00 |
Jack Andersen
|
21e2a26e36
|
HLSL reflection fix
|
2017-03-26 08:21:01 -10:00 |
Jack Andersen
|
b860d962ae
|
Reflection shader support
|
2017-03-25 19:51:58 -10:00 |
Jack Andersen
|
ed5085e42b
|
MAPA/MAPU bug fixes
|
2017-03-20 11:14:20 -10:00 |