Jack Andersen
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6626557cc4
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TexGen bug fix with diffuse-only pass
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2019-02-26 18:50:13 -10:00 |
Jack Andersen
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8e8ecaf4aa
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Add fallback for diffuse expression
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2019-02-24 22:10:34 -10:00 |
Jack Andersen
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470182de06
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Support for diffuse texture identification in IR
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2019-02-23 21:14:43 -10:00 |
Jack Andersen
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fc40190933
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Implicit switch fallthrough refactor
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2019-02-17 19:44:46 -10:00 |
Jack Andersen
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b6af26fa91
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addColor term for standard shader model
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2019-02-07 21:55:39 -10:00 |
Jack Andersen
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f35285b076
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Windows fixes
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2019-01-28 22:25:51 -10:00 |
Jack Andersen
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72193079ae
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New code style refactor
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2018-12-07 19:18:42 -10:00 |
Jack Andersen
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54c466276b
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SIMD refactor
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2018-12-07 15:31:11 -10:00 |
Jack Andersen
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e2ec1f69a3
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Vertex shaders do rigging computations in object space
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2018-11-07 14:53:00 -10:00 |
Jack Andersen
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a230eeb3b1
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Macros for shader extensions to determine blend factors
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2018-10-20 18:13:25 -10:00 |
Jack Andersen
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3698199403
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Reflection sampler fixes
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2018-10-18 13:55:42 -10:00 |
Jack Andersen
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d395f4a79e
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macOS build fixes
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2018-10-15 17:15:05 -10:00 |
Jack Andersen
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0ee18025dd
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Huge shader infrastructure refactor
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2018-10-06 16:53:57 -10:00 |
Jack Andersen
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eff677ca20
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Update boo
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2018-06-11 15:16:00 -10:00 |
Jack Andersen
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03cb7cf237
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Ensure lighting extension is passed vec3
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2018-06-06 18:36:46 -10:00 |
Jack Andersen
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77f814192e
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Windows build fixes
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2018-05-24 20:34:58 -10:00 |
Jack Andersen
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d0d330062f
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Resource tracing and memory leak fixes
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2018-05-19 20:12:32 -10:00 |
Jack Andersen
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b54dedb22b
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Minor cook fixes
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2018-04-03 22:28:13 -10:00 |
Jack Andersen
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94988eb9e5
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GX shader cook fixes; Resource cook passes
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2018-04-01 18:26:21 -10:00 |
Jack Andersen
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c9f61eb9da
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Fixes for GameCube targeting
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2018-03-27 22:06:34 -10:00 |
Jack Andersen
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3eedbd3c3b
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Template-based DNA refactor
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2018-02-21 21:23:15 -10:00 |
Jack Andersen
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7a60440d58
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Add shader mode for constant alpha overwrite
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2018-02-04 20:54:35 -10:00 |
Jack Andersen
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ac29a724ba
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Deep color CVar and GLSL backend bug fixes
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2018-01-15 20:30:37 -10:00 |
Jack Andersen
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b3ca5b1e1e
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Changes to support MSAA rendering
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2018-01-06 19:17:45 -10:00 |
Jack Andersen
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9daa74e08e
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Windows PCH fixes
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2017-12-29 15:07:15 -10:00 |
Jack Andersen
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aae0dc56b7
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Huge compile performance refactor
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2017-12-28 21:56:31 -10:00 |
Jack Andersen
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93711460f8
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More flexible cull-mode options for shader extensions
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2017-12-09 19:29:23 -10:00 |
Jack Andersen
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559096feeb
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UWP support
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2017-12-05 17:22:31 -10:00 |
Jack Andersen
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b382188a5c
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Remove debugging changes
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2017-11-21 00:22:36 -10:00 |
Jack Andersen
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ddf7c983da
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Major refactor of hecl parser using @hackyourlife architecture
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2017-11-20 23:33:28 -10:00 |
Jack Andersen
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a3b9a32633
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Remaining object tracker platforms
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2017-11-05 20:56:17 -10:00 |
Jack Andersen
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d2fda8a373
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Changes to support new boo object tracker API
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2017-11-04 20:15:03 -10:00 |
Jack Andersen
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a5b7a7b96c
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Windows fixes
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2017-10-23 17:11:44 -10:00 |
Jack Andersen
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48ec4cf6eb
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Various bug fixes
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2017-10-21 20:10:59 -10:00 |
Jack Andersen
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7c3bac2951
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Add perspective division to texture matrix processing
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2017-09-30 18:25:49 -10:00 |
Phillip Stephens
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cc8415b4f6
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update boo
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2017-09-10 01:08:52 -07:00 |
Jack Andersen
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2674989a4a
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Generate pool skin index for CPU-based skinning operations
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2017-08-20 19:46:26 -10:00 |
Phillip Stephens
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c72ee72f6f
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Conform other platforms
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2017-05-29 01:18:54 -07:00 |
Phillip Stephens
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145c152012
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Fix GLSL reflection shader compile errors.
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2017-05-28 23:00:17 -07:00 |
Jack Andersen
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21e2a26e36
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HLSL reflection fix
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2017-03-26 08:21:01 -10:00 |
Jack Andersen
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b860d962ae
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Reflection shader support
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2017-03-25 19:51:58 -10:00 |
Jack Andersen
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9cc364c4fd
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Updated rendering interface for boo
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2017-03-17 13:32:18 -10:00 |
Jack Andersen
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626056f3b9
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Refactor for boo upgrades
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2017-03-13 21:03:22 -10:00 |
Jack Andersen
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21194f43db
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Update Metal for frontface culling support
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2017-03-10 11:07:55 -10:00 |
Jack Andersen
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56aacdacde
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backface culling support
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2017-03-10 10:38:34 -10:00 |
Jack Andersen
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3b7c7cf0fc
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Texture identifier collision avoidance for Metal
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2017-03-05 13:34:55 -10:00 |
Jack Andersen
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437fd54400
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Ensure shader extension textures don't conflict
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2017-03-05 13:00:37 -10:00 |
Jack Andersen
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154a44e21f
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Add master mulColor to programmable shader output
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2017-02-09 23:00:23 -10:00 |
Jack Andersen
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4a7b47200a
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Include alpha component in opaque shaders
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2017-01-29 18:15:35 -10:00 |
Jack Andersen
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6de25c1d1d
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Refinements to avoid bad level linkages
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2016-09-18 13:46:49 -10:00 |