Commit Graph

16 Commits

Author SHA1 Message Date
Lioncash d7dd256d38 CollisionPrimitive: Make use of constexpr types where applicable
We can now mark some usages of these types as constexpr and also make
them fully internal to the translation unit.
2019-10-29 18:36:26 -04:00
Lioncash f9079f0215 Runtime: Make use of std::make_unique where applicable
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Jack Andersen 8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen d60fcc99c9 Fix CNewIntroBoss and particle bugs 2019-01-04 17:28:02 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 35a3923cdf Various bug fixes 2018-11-18 15:19:44 -10:00
Jack Andersen 0cfefd22a1 Implement CCollidableOBBTree 2017-07-02 17:34:19 -10:00
Phillip Stephens 04619dd960 Initial CCollisionActor imps 2017-03-03 14:13:23 -08:00
Phillip Stephens b765ce3eb7 Lots of ScriptObject and Collision work 2017-01-03 20:30:05 -08:00
Jack Andersen f4ea728a61 Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
Phillip a3b47df10d Various windows compile fixes 2016-05-20 20:02:09 -07:00
Phillip Stephens c55db47941 PASDatabase imps
Add SpecialFunction loader
2016-04-27 12:59:38 -07:00
Phillip Stephens 2af6117ef8 More collision imps and stubs 2016-04-26 17:26:02 -07:00
Phillip Stephens bacc98d4a6 Initial CCollidableOBBTreeGroup imps 2016-04-26 03:40:56 -07:00
Jack Andersen 0f6d1645ba More script loaders 2016-04-20 11:44:18 -10:00
Jack Andersen 3ae77d3390 Remaining CStateManager fields, loaders, collision stubs 2016-04-17 12:38:05 -10:00