Lioncash
22eb5c837e
CollisionUtil: Make use of const where applicable
...
Makes it explicit which variables are mutating within algorithms, making
them nicer to follow.
2020-04-06 02:02:52 -04:00
Lioncash
39f5fddd63
CollisionUtil: Make use of std::array where applicable
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Same behavior, stronger typing. Also allows dehardcoding some array
sizes.
2020-04-06 01:41:16 -04:00
Lioncash
80c6424fd0
CCollidableOBBTree: Eliminate variable shadowing
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Resolves a -Wshadow warning.
2020-04-06 01:23:08 -04:00
Lioncash
c3ba3927db
CCollidableOBBTree: Make use of std::array where applicable
...
Same behavior, stronger typing.
2020-04-06 01:21:20 -04:00
Lioncash
e76804079d
COBBTree: Return std::array from GetTriangleVertexIndices() directly
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While the game binary uses an out pointer here, we can slightly modify
it in this case in order to make it more difficult to misuse the
call-sites by returning the data directly as a std::array.
2020-04-06 01:17:24 -04:00
Lioncash
248a4e57c9
COBBTree: Always initialize x4c_hit
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Same behavior, but provides deterministic state on construction, which
can make debugging much nicer.
2020-04-06 01:05:29 -04:00
Lioncash
c6952442c7
COBBTree: Remove use of operator bool directly
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Same behavior, but more idiomatic.
2020-04-06 01:01:44 -04:00
Lioncash
e34db8c0e6
COBBTree: Eliminate sign conversion warnings
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Multiplying a u16 results in an int.
2020-04-06 01:00:58 -04:00
Lioncash
19cfb92d5d
COBBTree: Simplify make_unique call
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We can use nullptr here instead of typing out the name of the type.
2020-04-06 00:51:04 -04:00
Luke Street
58adce472a
CMappableObject: Fix call to data()
2020-04-06 00:03:34 -04:00
Lioncash
fa2f37a14c
DNAMP3/PAK: Make use of unique_ptr in getBuffer()
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Same motivation as the previous change: seating the allocated memory
into a type that will always do the right thing immediately, rather than
later.
2020-04-05 10:20:59 -04:00
Lioncash
9e503edaf1
PAK: Make use of unique_ptr in getBuffer()
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Same behavior, however we seat the allocated memory into a unique_ptr
from the get-go to prevent any possible memory being leaked.
2020-04-05 10:16:09 -04:00
Lioncash
f77fb2089b
General: Pass std::nullopt to CAnimData::Render instead of {}
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Prevents some implementations (libstdc++ and libc++) from completely zeroing out the underlying
buffer and instead sets a single byte flag.
Eliminates unnecessary memsets.
2020-04-05 08:24:42 -04:00
Phillip Stephens
786634e181
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde
2020-04-05 05:13:14 -07:00
Phillip Stephens
eab08cbe2d
Merge branch 'lioncash-find'
2020-04-05 05:12:25 -07:00
Phillip Stephens
77bf10f8f1
Merge branch 'lioncash-constexpr5'
2020-04-05 05:12:12 -07:00
Lioncash
0a7ccace44
CCharacterFactory: Eliminate usages of const_cast within CreateCharacter()
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We can simply make this member function non-const and eliminate the need
for casts like this.
2020-04-05 08:11:51 -04:00
Phillip Stephens
7feae73855
Merge branch 'lioncash-build'
2020-04-05 05:11:50 -07:00
Phillip Stephens
5fc8f2ccd2
Merge branch 'find' of https://github.com/lioncash/urde into lioncash-find
2020-04-05 05:11:20 -07:00
Phillip Stephens
28853f5ea6
Merge branch 'constexpr5' of https://github.com/lioncash/urde into lioncash-constexpr5
2020-04-05 05:10:42 -07:00
Phillip Stephens
5d803c76c4
Merge branch 'build' of https://github.com/lioncash/urde into lioncash-build
2020-04-05 05:09:51 -07:00
Lioncash
b99122dae8
CFrontEndUI: Remove use of const_cast in Draw()
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These casts are no longer necessary.
2020-04-05 07:12:07 -04:00
Lioncash
4d2e51c0b9
CSamusHud: Make Draw() non-const
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Allows eliminating usages of const_cast.
2020-04-05 07:09:13 -04:00
Lioncash
3e9e434d96
CPlayerVisor: Make Draw() non-const
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Allows eliminating const_cast usages.
2020-04-05 07:00:40 -04:00
Lioncash
be4e7f8ff7
CMFGame: Remove unnecessary const_cast
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This is no longer necessary, considering that Draw() isn't const
qualified anymore.
2020-04-05 06:52:19 -04:00
Lioncash
a952ff1110
CCollisionEdge: Make constructors constexpr
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Makes the default and non-stream iterator constexpr, which allows for
elimination of a runtime initializer.
2020-04-05 06:46:03 -04:00
Lioncash
af6e3b21f8
COBBTree: Make use of std::array where applicable
2020-04-05 06:41:22 -04:00
Lioncash
039e43c511
CMapWorldInfo: Actually add the mutable specifiers
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Note to self, actually stage changes before pushing.
2020-04-05 06:36:17 -04:00
Lioncash
42c560b9df
CMapWorldInfo: Remove use of const_cast
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Same behavior, but explicitly marks the member variables as mutable.
This is fine given they act as an underlying cache and don't directly
alter the behavior of the interface.
2020-04-05 06:30:25 -04:00
Lioncash
2755f3f4f8
CMapWorldInfo: Eliminate truncation and sign conversion warnings
2020-04-05 06:29:27 -04:00
Lioncash
755529b67a
CMappableObject: Make use of std::array where applicable
...
Same behavior, but also allows eliminating hardcoded array sizes.
2020-04-05 06:15:18 -04:00
Lioncash
94264f6fe6
CRasterFont: Collapse loop into a std::find_if in InternalGetGlyph()
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Same behavior, less code.
2020-04-05 06:01:29 -04:00
Lioncash
1279be5e56
CGraphics: Mark internal file-scope matrices as constexpr
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Same behavior, but allows omission of runtime initializers.
2020-04-05 05:48:54 -04:00
Lioncash
95199848d3
CGraphics: Make use of std::array where applicable
2020-04-05 05:46:07 -04:00
Lioncash
8808a3a324
CFireFlea: Unindent FindSafeRoute()
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Makes the function much nicer to follow by using guard clauses to
unindent the code.
2020-04-05 05:36:28 -04:00
Lioncash
99c564cfe4
CFireFlea: Make colors constexpr internal details
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Same behavior, but makes the color constants fully internal details.
2020-04-05 05:25:47 -04:00
Lioncash
a49d26f800
CParticleElectric: Return std::nullopt in GetBounds()
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Same behavior, but avoids zeroing out the internal buffer in some
implementations of std::optional.
2020-04-05 05:12:25 -04:00
Lioncash
852dd5c6bf
CParticleGenInfo: Collapse TCastToPtr into conditions
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Same behavior, but more compact.
2020-04-05 05:10:28 -04:00
Lioncash
39e8ee9a80
CBodyState: Return 1.0f directly in UpdateLocomotionAnimation()
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Same behavior, but less verbose.
2020-04-05 03:24:56 -04:00
Lioncash
71e3fb1817
CBodyState: Eliminate usages of const_cast
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This is clearly modifying the command, so we should allow for modifying
of command instances if necessary.
2020-04-05 03:21:33 -04:00
Lioncash
1fb28a03a3
CBodyState: Mark reference parameters as const where applicable
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Makes the parameters explicit about whether or not they're modified.
2020-04-05 03:10:35 -04:00
Lioncash
9ddb726155
CBodyState: Make use of const where applicable
...
Same behavior, but makes read-only intent explicit.
2020-04-05 02:58:22 -04:00
Lioncash
1b01b232e6
CCinematicCamera: Make use of const where applicable
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Makes read-only intent explicit.
2020-04-05 01:45:08 -04:00
Lioncash
4e55edf0fe
CCameraSpline: Make use of TCastToConstPtr where applicable
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Makes the read-only intent explicit.
2020-04-05 01:25:55 -04:00
Lioncash
7d8bcfbd5e
CCameraManager: Make use of TCastToConstPtr where applicable
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Makes the read-only behavior explicit.
2020-04-05 01:19:51 -04:00
Lioncash
75cd9b6cf3
CBallCamera: Make use of TCastToConstPtr where applicable
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Same behavior, but makes the read-only nature explicit.
2020-04-05 00:54:40 -04:00
Lioncash
8a732194a6
CGameCollision: Eliminate the use of const_cast
2020-04-05 00:30:58 -04:00
Lioncash
4c6ab60110
CGameOptions: Eliminate type punning in CHintOptions constructor and PutTo()
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Type punning with unions is undefined behavior.
2020-04-03 02:19:28 -04:00
Lioncash
b122fd30a8
CGameProjectile: Return std::nullopt in GetTouchBounds()
...
Same behavior, but doesn't potentially unnecessary zero out the entirety
of the buffer within the optional and only sets a single byte.
2020-04-03 02:07:54 -04:00
Lioncash
d47f8c2784
CGameProjectile: Make use of TCastToConstPtr before
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Same behavior, but more indiciative of read-only semantics.
2020-04-03 01:58:00 -04:00