Commit Graph

86 Commits

Author SHA1 Message Date
Luke Street 4048492279 iOS and tvOS support 2022-05-27 15:52:16 -04:00
Luke Street f80813b9cc Transition all Textured/ColoredQuad usages
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Phillip Stephens 0ca2786302
Initial CTextRenderBuffer rewrite 2022-05-13 23:47:29 -07:00
Luke Street 3a71a72ec7 CMake: Add Linux presets with Address Sanitizer 2022-05-12 13:24:28 -04:00
Luke Street a9680126b9 CAnimSourceReader: Fixes in VGetAdvancementResults, VAdvanceView, VReverseView 2022-05-12 12:10:01 -04:00
Luke Street 1115b451a5 aurora: Update dawn 2022-05-09 00:56:44 -04:00
Luke Street e5a694842a Update dawn (disable GL_FRAMEBUFFER_SRGB) 2022-05-03 00:03:10 -04:00
Phillip Stephens 51a1b6ba9b
GX: fix uploading post transform matrices 2022-03-24 01:03:41 -07:00
Luke Street fcfa9f0d64 Begin transitioning CElementGen RenderParticles & many fixes 2022-03-20 16:24:02 -04:00
Luke Street 5a4b5bb38d More Windows fixes & virtual destructor for CSkinnedModel 2022-03-16 01:21:01 -04:00
Henrique Gemignani Passos Lima a342859b51
Ensure atdna is found when using pre-built copy 2022-03-12 21:45:17 +02:00
Phillip Stephens d47ce662da
Update zeus 2022-03-12 09:49:49 -08:00
Phillip Stephens 3b5d5e1473
Update zeus 2022-03-12 09:03:55 -08:00
Luke Street 13b1ebb12e The Great Removal 2022-03-09 00:06:42 -05:00
Luke Street 14a82a678a Some hacks for TEV stage handling 2022-03-08 00:28:31 -05:00
Phillip Stephens 7010c36056
DolphinCTexture: Near complete RE, usable as-is! 2022-03-02 23:51:11 -08:00
Luke Street 5e7b8ebacf Merge branch 'dawn' into new-cmodel
# Conflicts:
#	Runtime/Streams/ContainerReaders.hpp
2022-03-01 01:37:08 -05:00
Phillip Stephens 56ea04b976
Update nod 2022-02-28 22:05:54 -08:00
Luke Street ad1453ac08 Create xxhash_impl.{c,h} for ease of use & universal builds 2022-02-27 11:05:48 -05:00
Phillip Stephens 3ab34f67e0
Update SDL 2022-02-23 21:17:40 -08:00
Phillip Stephens acb137c790
Add new hint SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to support proper GameCube rumble with GC controllers 2022-02-22 22:39:48 -08:00
Luke Street 107ca74702 Extract extern CMakeLists.txt; add nativefiledialog 2022-02-23 00:28:21 -05:00
Luke Street 648a8e1af5 Merge branch 'new-streams' into dawn 2022-02-22 21:08:53 -05:00
Phillip Stephens 40669f4dc9
Add initial rumble support, use modified SDL branch to support all GC controller rumble modes 2022-02-22 01:12:15 -08:00
Luke Street c33674b9ab Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
Phillip Stephens c679c2e0f8
Don't disable the compositor on Linux 2022-02-20 18:42:59 -08:00
Luke Street b6b68135ef aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
Luke Street c64f9eb2d1 aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
Luke Street dcc040c7e0 aurora: imgui over SDL/WebGPU 2022-02-17 01:03:00 -05:00
Luke Street 7b9f893a49 aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
Luke Street 5a41dab870 Merge remote-tracking branch 'origin/main' into wgpu
# Conflicts:
#	extern/boo
2022-02-08 03:46:22 -05:00
Luke Street a1482b4743 SDL controller input 2022-02-07 20:48:08 -05:00
Luke Street 41dc1b2cde Update boo 2022-02-04 23:25:41 -05:00
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Phillip Stephens 45450dce16
Update submodules 2022-01-10 23:29:33 -08:00
Phillip Stephens 5cc2e6bce7
Update athena 2021-11-23 22:14:05 -08:00
Phillip Stephens 3e57934334
Compile fixes 2021-11-22 22:56:18 -08:00
Luke Street a2cc6cd204 Merge remote-tracking branch 'darkszero/feature/lazy-commit-resources'
# Conflicts:
#	extern/boo
2021-10-25 23:07:56 -04:00
Luke Street 7d7a8673b7 Update zeus 2021-10-25 22:55:02 -04:00
Luke Street 2c79d64978 Stop trying to make <ranges> happen, it's not going to happen 2021-10-25 22:34:20 -04:00
Luke Street bdb173b1b4 Update submodules 2021-10-25 19:37:28 -04:00
Luke Street 32e115f4aa Merge remote-tracking branch 'origin/main' into utf8
# Conflicts:
#	DataSpec/DNAMP1/FRME.cpp
#	DataSpec/DNAMP1/MLVL.cpp
#	Runtime/CMain.cpp
#	hecl/lib/Blender/Connection.cpp
2021-10-25 19:03:01 -04:00
Phillip Stephens e331c5d5c6
Add Player Transform tools 2021-07-11 17:59:05 -07:00
Phillip Stephens a4394f2b95
Update nod 2021-07-10 19:41:13 -07:00
Henrique Gemignani Passos Lima d2ae2b3818 Support lazy CGraphics::CommitResources 2021-07-04 02:53:04 +03:00
Phillip Stephens 0b523f98c3
Yeah, I'm an idiot, std::min is the correct one 2021-07-02 23:48:02 -07:00
Luke Street 6430f6c765 Update async load / frame limiter logic
Update nod
2021-06-30 17:54:31 -04:00
Luke Street 78f8716150 Fix macOS/Linux issues
- Fixes png lib becoming undefined on macOS
- Auto-detect macports png/Qt paths
- Fixes typos
- Workaround for AppleClang/fmt bug
2021-06-30 16:27:53 -04:00
Luke Street 9ca1a38171 Use UTF-8 exclusively internally
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.

Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Phillip Stephens 54e81af9ec
Update nod 2021-06-27 10:59:38 -07:00