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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-14 22:31:20 +00:00

41 Commits

Author SHA1 Message Date
5c21e48920 Migrate to DolphinCGraphics impl & cleanup old code
aurora now uses the original model buffers, but
byteswapped. Migrates over to the updated impl.
2025-04-14 17:26:25 -06:00
1e9d96c906 Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
c64f9eb2d1 aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
7b9f893a49 aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Henrique Gemignani Passos Lima
d6f19d26e7 Using optick, linked from boo 2021-04-10 09:21:34 -04:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash
fd2f2e146c CFluidPlaneCPU: Convert define into a typed constant
Same behavior, less preprocessor.
2020-05-12 17:00:00 -04:00
Lioncash
75494a501a CFluidPlaneCPU: Early exit in CTurbulence constructor
Allows unindenting code.
2020-05-12 16:58:30 -04:00
Lioncash
dc32bee499 CFluidPlaneCPU: Eliminate sign conversions in CTurbulence constructor 2020-05-12 16:57:42 -04:00
Lioncash
5d85cd496a CFluidPlane: Make use of std::array where applicable
Makes all the arrays strongly typed. We can also use type aliases to
greatly shorten some type definitions.
2020-04-12 12:17:12 -04:00
Lioncash
14f6dd2cd8 CFluidUVMotion: Return std::array by value from CalculateFluidTextureOffset()
Same behavior, but allows for easier use of API and makes it harder to
misuse. It also makes it easier for analysis to determine out of bounds,
given we leverage std::array rather than a pointer that causes arrays to
decay and lose their size information.
2020-04-12 09:23:52 -04:00
Lioncash
402216447a CFluidPlane: Make Render() non-const
Allows making the shader instances non-mutable.
2020-04-06 02:18:14 -04:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path 2019-09-21 06:07:13 -07:00
Jack Andersen
5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen
77af3f0ebd CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
Jack Andersen
e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen
ac424ff9eb Implement CFluidPlaneGPU for GPU-computed water ripples 2018-06-06 18:43:26 -10:00
Jack Andersen
e63102e180 Implement water rippling and fix CFluidPlane memory access errors 2018-06-03 15:56:21 -10:00
Jack Andersen
a5f25bf3f4 Fix water rendering 2018-06-02 20:11:39 -10:00
Jack Andersen
70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen
ac8dfde174 Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
Jack Andersen
8e8ce66799 Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
Jack Andersen
086ff76474 Implement CFluidPlaneDoor and CScriptDamageableTrigger 2017-08-13 17:55:06 -10:00
Jack Andersen
02f8f77b57 Merge branch 'master' of https://github.com/AxioDL/urde 2017-08-12 22:19:33 -10:00
Jack Andersen
e25d2a423d Nearly finish CScriptWater 2017-08-12 21:56:35 -10:00
870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen
e0efcc0e5c Implement triangle fan-to-strip stream converter 2017-08-10 15:16:58 -10:00
Jack Andersen
fd7589afd5 Implement non-rippling CFluidPlaneCPU render path 2017-08-10 13:13:25 -10:00
Jack Andersen
ea2fdc939b Create directional light for bump mapped water rendering 2017-08-09 21:37:01 -10:00
Jack Andersen
dc637f251d Work on CFluidPlaneCPU 2017-08-09 21:05:27 -10:00
Jack Andersen
3650a58a1e Initial CFluidPlane implementation 2017-08-07 20:03:57 -10:00
Jack Andersen
e67a142013 Implement class declaration for CFluidPlane/CFluidPlaneCPU 2017-08-05 21:15:42 -10:00
83f3e3d4f1 Various Implementations 2016-11-20 13:53:15 -08:00