Luke Street
|
8ed5a4c87b
|
Update athena, boo
|
2021-02-01 05:14:45 +00:00 |
Luke Street
|
bde5f2c007
|
Fix extraneous CRLFs
|
2021-02-01 05:12:09 +00:00 |
Luke Street
|
c78676b1fd
|
Fix GCC compilation for CVar.hpp
|
2021-02-01 05:09:39 +00:00 |
Luke Street
|
129943f7b5
|
Link UrdeLocales
|
2021-02-01 05:09:04 +00:00 |
Luke Street
|
19d9ed9529
|
Set default graphics API to Vulkan on Windows
|
2021-01-23 21:16:24 -05:00 |
Luke Street
|
b7405b76ec
|
Set default graphics API to Vulkan on Windows
|
2021-01-23 21:16:19 -05:00 |
Phillip Stephens
|
a7c61573bd
|
Update hecl-gui and amuse, just boot right into the game always
|
2021-01-23 16:28:22 -08:00 |
Phillip Stephens
|
76966831b0
|
Upgrade to Qt6
|
2021-01-23 16:26:28 -08:00 |
Phillip Stephens
|
0781307c49
|
Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision)
|
2021-01-16 19:33:03 -08:00 |
Phillip Stephens
|
55d44ab65f
|
Add CVars for room timers and platform collision rendering
|
2021-01-16 19:31:14 -08:00 |
Phillip Stephens
|
dc270ced7e
|
Remove debug print
|
2021-01-14 15:57:16 -08:00 |
Phillip Stephens
|
3548252931
|
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
|
2021-01-14 15:52:26 -08:00 |
Phillip Stephens
|
44f5fe4684
|
Merge pull request #364 from SirMangler/fpscounter
CGraphics: FPS Counter and debug overlay
|
2021-01-14 13:43:59 -08:00 |
Phillip Stephens
|
cede47be4d
|
Add debugging tool CVars
|
2021-01-10 18:44:42 -08:00 |
Phillip Stephens
|
23582bd889
|
Add debug tool CVars
|
2021-01-10 18:41:59 -08:00 |
Phillip Stephens
|
386d6ef527
|
Update hecl
|
2021-01-10 14:09:51 -08:00 |
SirMangler
|
7fb4c45046
|
FPS Counter and debug overlay CVAR
|
2021-01-10 16:10:55 +00:00 |
Luke Street
|
33568e6c01
|
Merge branch 'apple-silicon'
|
2021-01-09 15:09:50 -05:00 |
Luke Street
|
37134cf8a1
|
Merge pull request #365 from SirMangler/lambdaconstexpr
[Windows] Remove constexpr from Lambda functions to fix compiler errors.
|
2021-01-09 15:08:37 -05:00 |
Luke Street
|
cd81c8cc54
|
Merge pull request #39 from SirMangler/fpscvar
CVAR: DebugOverlayShowFramerate
|
2021-01-09 15:07:19 -05:00 |
Luke Street
|
019e104355
|
Update specter
|
2021-01-09 14:27:43 -05:00 |
Luke Street
|
fc11c5c801
|
Update zeus
|
2021-01-09 14:27:34 -05:00 |
Luke Street
|
5191534841
|
Fixes for CModelShaders hlsl/metal
|
2021-01-09 14:22:13 -05:00 |
Luke Street
|
13b8bc3764
|
Update athena
|
2021-01-09 14:21:18 -05:00 |
Luke Street
|
4b9bdcc802
|
Fixes for Apple Silicon
Updates amuse, hecl, nod, specter
|
2021-01-06 20:54:21 -05:00 |
Luke Street
|
fe9e74561e
|
Fixes for Apple Silicon
|
2021-01-06 20:54:11 -05:00 |
Luke Street
|
2e80d0114f
|
Update zeus
|
2021-01-06 20:46:30 -05:00 |
Luke Street
|
ced84a1eb8
|
Update libpng
|
2021-01-06 14:20:06 -05:00 |
SirMangler
|
0e093baf67
|
Removed constexpr from lambdas to fix compiler error
|
2021-01-03 19:20:48 +00:00 |
SirMangler
|
b748b1a9ac
|
FPSCounter cvar
|
2021-01-03 19:04:00 +00:00 |
Phillip Stephens
|
0cdacb1f37
|
Merge branch 'master' of https://gitlab.axiodl.com/AxioDL/urde
|
2020-12-31 14:00:39 -08:00 |
Phillip Stephens
|
c6593760b1
|
Update submodules, add room timer
|
2020-12-31 14:00:10 -08:00 |
Phillip Stephens
|
e4d95e768c
|
Update submodules
|
2020-12-31 13:56:20 -08:00 |
Phillip Stephens
|
9d78305360
|
Minor correction in CBallCamera
|
2020-12-27 16:01:42 -08:00 |
Phillip Stephens
|
0364d50164
|
Fix log file path corruption on windows
|
2020-12-25 22:00:26 -08:00 |
Phillip Stephens
|
27990a344a
|
Merge commit 'f06ec91fa14ba653e58c4ee96ec85cfe1af43462' of https://github.com/AxioDL/urde
|
2020-12-25 21:06:51 -08:00 |
Phillip Stephens
|
914335275b
|
Temporary fix for Phazon Suit crash on windows
|
2020-12-25 21:03:29 -08:00 |
Luke Street
|
f06ec91fa1
|
Merge pull request #362 from PhazonJim/bugfix/Xcode-build-error-loop-variable-copy
Bugfix: Xcode build "loop variable <X> is always a copy " error fix
|
2020-12-21 11:11:19 -05:00 |
PhazonJim
|
f86e570ef4
|
fix for build error in Xcode relating to non-reference types in a for loop
|
2020-12-21 02:09:54 -05:00 |
Luke Street
|
cec1610847
|
CThardus: Temporary comment (GCC unused fix)
|
2020-12-18 06:29:10 -05:00 |
Luke Street
|
dcdfd58715
|
CScriptGunTurret: Fix health check in AcceptScriptMsg Damage
|
2020-12-18 06:28:20 -05:00 |
Luke Street
|
ee68e36286
|
MSVC: Use \Oy- to include frame pointer for RelWithDebInfo
|
2020-12-18 06:09:45 -05:00 |
Luke Street
|
b05460da42
|
CStateManager: Move collision debug drawing into NDEBUG condition
|
2020-12-18 06:08:54 -05:00 |
Luke Street
|
168eb6ac39
|
CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
This semi-hacky approach will be replaced with future hsh work
|
2020-12-18 06:08:25 -05:00 |
Luke Street
|
1e0bdce5a3
|
CScriptActor: Set noZTest flags appropriately
|
2020-12-18 06:06:31 -05:00 |
Luke Street
|
cc79ba3d09
|
CBouncyGrenade: Element gen renaming
|
2020-12-18 06:05:22 -05:00 |
Luke Street
|
2ddc8142a7
|
Update boo
|
2020-12-16 07:47:02 -05:00 |
Phillip Stephens
|
3f49b06070
|
Merge branch 'prime-exo'
|
2020-12-15 14:52:47 -08:00 |
Phillip Stephens
|
1e8aa2581e
|
Minor CPhysicsActor fixes
|
2020-12-13 14:57:21 -08:00 |
Phillip Stephens
|
df0d21a03e
|
Fix Metroid Prime essence
|
2020-12-13 12:09:26 -08:00 |