Commit Graph

6717 Commits

Author SHA1 Message Date
Phillip Stephens b59bf39924
I feex 2020-12-13 10:57:45 -08:00
Phillip Stephens 4e51795fa6
Essence fixes 2020-12-13 10:57:45 -08:00
Phillip Stephens e5daca0899
More CMetroidPrimeExo imps 2020-12-13 10:57:45 -08:00
Phillip Stephens abbacad46b
More state implementations 2020-12-13 10:57:45 -08:00
Phillip Stephens 215eedc013
Fix inconsistent state causing Exo to fling herself off into the void 2020-12-13 10:57:45 -08:00
Phillip Stephens 2d56e56411
Fix zeus::close_enough call prevent AI from advancing 2020-12-13 10:57:45 -08:00
Phillip Stephens 8633bbddec
More CMetroidPrimeExo imps 2020-12-13 10:57:44 -08:00
Phillip Stephens 0903b478f6
More MetroidPrimeExo imps 2020-12-13 10:57:44 -08:00
Phillip Stephens bc60a237a4
More imps, initial AI execution 2020-12-13 10:57:43 -08:00
Phillip Stephens c4d4a937ec
Initial CMetroidPrimeExo imps 2020-12-13 10:56:51 -08:00
Phillip Stephens 0d11dd1476
Finish CMetroidPrimeEssence imps 2020-12-13 10:55:56 -08:00
Phillip Stephens 5598558265
Teh maymays 2020-12-13 10:55:56 -08:00
Phillip Stephens 543a24ea9e
Initial CMetroidPrimeEssence behavior 2020-12-13 10:55:56 -08:00
Phillip Stephens 130c60ccc8
Initial CMetroidPrimeExo imps 2020-12-13 10:55:50 -08:00
Phillip Stephens 82c62b0312
Add debug model instructions to README.md 2020-12-12 23:49:52 -08:00
Phillip Stephens 28561081d7
Add light visualization (requires custom models) 2020-12-12 23:39:55 -08:00
Phillip Stephens 6f7d3b4dc5
Update submodules 2020-12-11 19:51:15 -08:00
Phillip Stephens 61adf0e658 Update athena 2020-12-11 19:50:34 -08:00
Phillip Stephens 39e9ff5593
Cleanup CPatterned 2020-11-06 22:06:17 -08:00
Phillip Stephens 134646a32f
Make assetnameparser more intelligent about hashing MP1/2 assets 2020-11-01 15:05:05 -08:00
Phillip Stephens fdd41d87c4
Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse 2020-10-24 16:00:39 -07:00
Phillip Stephens b963ce1e85
Attempt 4 to fix ScriptLayerController for Tom 2020-10-21 15:55:45 -07:00
Phillip Stephens 528c96b2c0
I am teh dumb, fix CGameArea 2020-10-20 15:26:08 -07:00
Phillip Stephens 9ac44921a6
Correct return type 2020-10-20 03:04:17 -07:00
Phillip Stephens a8d8eb0dde
Fix IGetAreaId and rename GetAreaId to GetAreaIndex 2020-10-20 03:03:11 -07:00
Phillip Stephens 3ffa15cfa3
Implement CMemoryCardSys::GetAreaAndWorldIdForSave 2020-10-20 02:40:02 -07:00
Phillip Stephens 01d94367dc
Add ability to disable AI 2020-10-02 23:28:05 -07:00
Phillip Stephens 185c79703e Allow CVars to be set from the command line regardless of flags 2020-10-02 23:27:27 -07:00
Luke Street ddfd9d85ee CPhazonSuitFilter: Fix blur pass causing white screen
(Unfortunately it still doesn't render correctly, but
hsh branch will fix this in the future)
Fixes #335
2020-10-03 01:23:07 -04:00
Phillip Stephens 94e7bacd71 Fix toValue 2020-09-28 21:35:55 -07:00
Phillip Stephens 7fb8bdc602 Add to/fromValue to simplify conversion 2020-09-27 22:42:43 -07:00
Phillip Stephens ac68aa3c76
Update amuse 2020-09-27 22:07:29 -07:00
Phillip Stephens bfb7080b8a
Update amuse 2020-09-27 14:36:59 -07:00
Luke Street ad6cabed7b DataSpec: Fix MREA mesh visor flags when cooking 2020-09-27 15:43:51 -04:00
Luke Street 9e5f28ba80 CModelShaders: Check noZWrite for thermal depth test
Adds back LightingAlphaWrite extended shader
2020-09-27 12:59:56 -04:00
Luke Street 6ff305da06 CModelShaders: Disable Z-test for LightingAlphaWrite
Permits static thermal hot objects to render properly
2020-09-27 12:23:54 -04:00
Luke Street 9a7bceb637 CMetroidAreaCollider: Correct g_DupVertexList and g_DupEdgeList size 2020-09-27 03:04:30 -04:00
Luke Street cfe1507fc7 CRidley: DoUserAnimEvent projectile fixes 2020-09-26 11:16:59 -04:00
Luke Street dad16bf59b CEnergyProjectile: Properly set hitProjectileOwner
Fixes #359
2020-09-26 10:38:22 -04:00
Luke Street 902b5644f7 CEnergyProjectile: Minor cleanup 2020-09-26 09:41:50 -04:00
Luke Street 6b51f32f99 CBloodFlower: Use GetLctrTransform for projectile pos 2020-09-26 09:41:28 -04:00
Luke Street 732be1f7ea CEnergyProjectile: Mark functions as override 2020-09-26 01:48:18 -04:00
Luke Street edea2e3745 CGameProjectile: Implement Render 2020-09-26 01:34:13 -04:00
Luke Street e305fbffab CBloodFlower: LaunchPollenProjectile fixes 2020-09-26 01:34:09 -04:00
Luke Street c474b19b9d CTargetableProjectile: Implement ResolveCollisionWithActor & fixes 2020-09-25 14:14:24 -04:00
Luke Street bbf66133c5 CModelShaders: Update kRGBToYPrime approximation
Fixes opacity issues with arm cannon, HUD & more
2020-09-25 00:59:16 -04:00
Luke Street 8b597112be ParticleCommon: Fix IESampleAndHold element ordering 2020-09-24 03:17:17 -04:00
Luke Street 6e3d94483c Note CMVEFastConstant bug in 0-00 2020-09-24 03:00:15 -04:00
Luke Street d5596e6430 Fix VEAngleSphere element ordering & calculations 2020-09-24 02:42:25 -04:00
Phillip Stephens 5bfdb4312f
Fix incorrect zMomentum usage in CScriptActor 2020-09-23 17:38:47 -07:00