Phillip Stephens
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746e7d9ff3
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Add missing Post Transform matrix to UV Animations
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2016-07-07 20:23:58 -07:00 |
Phillip Stephens
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00a98bce85
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Various implementatations
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2016-04-29 03:08:46 -07:00 |
Jack Andersen
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5cd372592c
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Aux-info resource sharing; some rigging stubs
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2016-04-04 15:51:25 -10:00 |
Jack Andersen
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806cd54b75
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-04-04 11:21:18 -10:00 |
Jack Andersen
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909baea2cd
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Implement GX-style faked directional
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2016-04-04 11:20:26 -10:00 |
Jack Andersen
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5c1d8492db
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HLSL lighting shaders
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2016-04-04 09:34:54 -10:00 |
Jack Andersen
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9f0e9a808b
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Implement Metal lighting shader
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2016-04-03 20:16:03 -10:00 |
Jack Andersen
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408ce2ca8b
|
Working CLight
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2016-04-03 19:02:09 -10:00 |
Jack Andersen
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dae2621d93
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Initial CLight integration
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2016-04-03 16:32:57 -10:00 |
Jack Andersen
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929f8263fc
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
Jack Andersen
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4ab2312d06
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shader tag update
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2016-04-01 17:34:41 -10:00 |
Jack Andersen
|
58c85d8c30
|
Depth buffer fix
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2016-04-01 14:07:07 -10:00 |
Jack Andersen
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8fc0d57500
|
Thread-safe extraction
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2016-03-31 18:25:00 -10:00 |
Jack Andersen
|
9fcce94a7a
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Async resource build fixes
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2016-03-31 15:00:37 -10:00 |
Jack Andersen
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bc6ba1141d
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Deadlock fixes and PC TXTR loading
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2016-03-31 11:06:41 -10:00 |
Jack Andersen
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d5ff5e3ace
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Update CModelBoo.cpp
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2016-03-30 21:50:52 -10:00 |
Jack Andersen
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7b865683e7
|
More CModel imps
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2016-03-30 20:18:56 -10:00 |
Jack Andersen
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b373493cf3
|
Much CModel work
|
2016-03-30 16:44:43 -10:00 |
Jack Andersen
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99cf1153b6
|
Boo D3D lambda sync
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2016-03-30 10:44:19 -10:00 |
Jack Andersen
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77a8ce5f17
|
boo lambda-API refactor
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2016-03-30 09:16:01 -10:00 |
Jack Andersen
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6b1c435d0c
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Initial CModel implementation
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2016-03-29 13:14:14 -10:00 |
Phillip
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6301af3133
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Windows Fixes
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2016-03-22 11:35:52 -07:00 |
Jack Andersen
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79d90f46d3
|
CGuiModel imps
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2016-03-16 16:18:01 -10:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |