Phillip Stephens
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ff83dbc676
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Minor fixes and cleanup
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2019-08-03 17:02:53 -07:00 |
Phillip Stephens
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9d2cbf61ed
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Add texture cache containing information about textures
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2019-08-03 16:44:52 -07:00 |
Jack Andersen
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7a3da1f7a6
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Massive fmtlib refactor
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2019-07-19 18:27:21 -10:00 |
Jack Andersen
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e218b8aeb5
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CActorContraption fixes, better CMake dependency handling
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2019-06-11 16:05:17 -10:00 |
Jack Andersen
|
233d13ceb9
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Refactor for blender 2.8 and new shader model
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2019-05-07 17:50:21 -10:00 |
Jack Andersen
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8df0a4913c
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zeus constexpr refactor and thermal visor fixes
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2019-02-23 21:15:54 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
7c7da6671a
|
SIMD refactor
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2018-12-07 15:49:15 -10:00 |
Jack Andersen
|
1aab0528f3
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Various bug fixes
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2018-11-07 14:53:38 -10:00 |
Jack Andersen
|
ed4d7445c7
|
More fixes for GameCube cooking
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2018-04-07 10:55:57 -10:00 |
Jack Andersen
|
d5e471bac3
|
Several GameCube cooking fixes
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2018-04-03 22:31:29 -10:00 |
Jack Andersen
|
06d755cf4c
|
GameCube spec cook fixes
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2018-04-01 18:27:24 -10:00 |
Jack Andersen
|
e4ff23c279
|
Massive template-based DNA refactor
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2018-02-21 21:24:51 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
c069666307
|
Player reflection and other imps
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2017-03-25 19:53:04 -10:00 |
Phillip Stephens
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12e6702389
|
Rename Mode7 to more appropriate name
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2016-09-03 00:23:39 -07:00 |
Jack Andersen
|
95ad8237da
|
Support for normalizing TCG configs
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2016-07-18 17:42:46 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
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e423db32ee
|
Major scoped-enum refactor
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2015-11-20 15:16:07 -10:00 |
Jack Andersen
|
12fb5814a7
|
Updated hecl
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2015-11-17 20:17:06 -10:00 |
Jack Andersen
|
bbc977cc79
|
HMDL support added
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2015-11-14 13:42:58 -10:00 |
Jack Andersen
|
79cf5f12ca
|
initial HMDL/CMDL implementation
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2015-11-13 16:28:45 -10:00 |
Jack Andersen
|
e20837eabd
|
Skin intermediate outputting for mesh cooker
|
2015-10-21 16:03:26 -10:00 |
Jack Andersen
|
4a389040fc
|
Mesh cooker fixes
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2015-10-20 15:34:35 -10:00 |
Jack Andersen
|
9529fad78f
|
Added binarySize method to DNA implementations
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2015-10-17 18:08:45 -10:00 |
Jack Andersen
|
6bd5c42a9e
|
Initial MaterialSet constructor
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2015-10-16 16:07:38 -10:00 |
Jack Andersen
|
a53cf8aad3
|
Material extraction fix; Layer indices
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2015-10-12 11:10:38 -10:00 |
Jack Andersen
|
0bd1469773
|
Added dynamic register support for TEV extraction
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2015-10-12 10:17:49 -10:00 |
Jack Andersen
|
30b486c76f
|
Shader extract crash fix; SCLY trilogy fixes
|
2015-10-11 23:30:18 -10:00 |
Jack Andersen
|
f77900a9cb
|
TEV->Blender fixes
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2015-10-10 19:56:42 -10:00 |
Jack Andersen
|
604484ac69
|
Format args fix
|
2015-09-19 14:19:00 -10:00 |
Jack Andersen
|
2de7d91fe7
|
Added UV Animation 8
|
2015-09-19 14:14:31 -10:00 |
Jack Andersen
|
84531b676f
|
Initial MP3 Material Support
|
2015-09-18 15:38:40 -10:00 |
Jack Andersen
|
da24b39957
|
Lightmap rendering
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2015-09-17 09:50:43 -10:00 |
Jack Andersen
|
850fcd2747
|
MP2 MREA geometry
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2015-09-08 14:49:20 -10:00 |
Jack Andersen
|
6d13e83278
|
redundant save removal, better extract reporting
|
2015-09-02 15:45:15 -10:00 |
Jack Andersen
|
731d8bbcb4
|
more stubs
|
2015-08-20 14:06:39 -10:00 |
Jack Andersen
|
0da7ab7e01
|
added multiple material sets to addon
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2015-08-15 12:56:55 -10:00 |
Jack Andersen
|
2c6d83b0c7
|
Minor fixes and cleanups
|
2015-08-10 10:49:19 -10:00 |
Jack Andersen
|
310aa10116
|
Refactor of CMDL to effectively share across games
|
2015-08-09 15:53:24 -10:00 |
Jack Andersen
|
aeb6089053
|
work on CMDL
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2015-08-05 11:46:07 -10:00 |
Jack Andersen
|
7b1ec6c4b9
|
Namespacing tweaks
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2015-08-02 13:51:30 -10:00 |
Jack Andersen
|
abfbec1563
|
ported in GX -> Blender material translator
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2015-08-02 13:30:39 -10:00 |