Lioncash
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8b7945e76f
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MP1: Migrate from std::bind to lambdas
Provides a more straightforward means of supplying custom behavior in
place. Lambdas also typically optimize better compared to std::bind
objects.
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2019-08-14 04:55:21 -04:00 |
Jack Andersen
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5acf9ecbcf
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Graphics debug groups and bug fixes
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2019-07-20 22:42:52 -10:00 |
Jack Andersen
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137968ecc7
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Bug fixes and CAutoMapper mouse events
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2019-01-22 21:52:19 -10:00 |
Jack Andersen
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f3f9924309
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Initial mouse events for pause screen
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2019-01-20 18:10:34 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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e46ec80b64
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Integrate Amuse into hecl cook/extract for MP1/2
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2018-09-02 14:46:16 -10:00 |
Jack Andersen
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15e5b4bbb8
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NESEmulator save fixes
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2018-02-02 14:35:19 -10:00 |
Jack Andersen
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a78c4c6b36
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Animation transitions and pause screen fixes
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2018-01-04 17:02:30 -10:00 |
Jack Andersen
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99fc9e3598
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Various bug fixes and CAnimTree implementations
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2018-01-03 18:17:44 -10:00 |
Jack Andersen
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8301adc3d6
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
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ca69a54faf
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Camera filter refactor
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2017-05-31 19:34:24 -10:00 |
Jack Andersen
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a550ce1959
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Finish CMessageScreen
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2017-05-31 11:26:50 -10:00 |
Jack Andersen
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a7cab596e6
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Initial InGameGuiManager imps
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2017-02-11 17:17:18 -10:00 |