Jack Andersen
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8df0a4913c
|
zeus constexpr refactor and thermal visor fixes
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2019-02-23 21:15:54 -10:00 |
Jack Andersen
|
48eaa2545b
|
Working CScriptGunTurret
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2019-02-17 19:47:46 -10:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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e46ec80b64
|
Integrate Amuse into hecl cook/extract for MP1/2
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2018-09-02 14:46:16 -10:00 |
Jack Andersen
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e263345b0a
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Fix ShotSmoke effect
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2018-02-12 12:27:40 -10:00 |
Jack Andersen
|
36f1473f3e
|
All animation nodes implemented
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2018-01-29 15:04:01 -10:00 |
Jack Andersen
|
10092821c8
|
Initial round of CMorphBall implementations
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2017-09-10 16:18:49 -10:00 |
Jack Andersen
|
0907c52ca3
|
Implement beam subclasses
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2017-09-06 17:55:31 -10:00 |
Jack Andersen
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e8a55d84d4
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
Jack Andersen
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3a24b35df7
|
Windows fixes
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2016-12-10 15:54:08 -10:00 |
Phillip Stephens
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5793c8df87
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
Phillip Stephens
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be40ebc8db
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |