Commit Graph

53 Commits

Author SHA1 Message Date
Jack Andersen 8e412da96e Initial cook integration 2016-03-28 11:38:48 -10:00
Jack Andersen 6573d7447c Integrate hecl ClientProcess into resource factory 2016-03-27 18:36:55 -10:00
Jack Andersen 42f7cbe4b5 Update audio integration 2016-03-23 14:05:56 -10:00
Jack Andersen 5054cd1d8a More stubs for GuiSys 2016-03-09 17:47:37 -10:00
Jack Andersen f53bdcc5bd THP audio fix 2016-03-09 10:03:35 -10:00
Jack Andersen 5f7c6769e3 Full-window loop test; resource token fix 2016-03-08 13:38:00 -10:00
Jack Andersen 52faf42aaa CMoviePlayer G.721 audio implemented 2016-03-08 12:51:13 -10:00
Jack Andersen 9a43c518f9 Working THP audio and deinterlacing 2016-03-07 21:10:52 -10:00
Jack Andersen bba30a25bf Working CMoviePlayer (video only for now) 2016-03-07 12:48:54 -10:00
Jack Andersen 6e160560fa CMoviePlayer initial implementation 2016-03-06 17:12:32 -10:00
Jack Andersen 9ade279902 Merge branch 'master' into urde-tags 2016-03-04 14:03:41 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Phillip Stephens 97c8af9aa2 Fix maxVerts < 2 case 2016-02-27 17:35:45 -08:00
Jack Andersen 2e6d7c26e2 SParticleMetrics is a lie 2016-02-24 20:23:35 -10:00
Jack Andersen d044adf7e1 TIND element shader working 2016-02-24 19:09:45 -10:00
Jack Andersen 23688360c9 CElementGen TIND updates 2016-02-24 16:55:38 -10:00
Jack Andersen c8e0f886c6 Fix crash on quit 2016-02-24 11:21:09 -10:00
Jack Andersen 488de1bdb9 GLSL macros 2016-02-23 17:20:07 -10:00
Phillip Stephens 764d75f38e Add ability to reference resources by name 2016-02-20 04:40:58 -08:00
Jack Andersen bd0a72a4cb CLineRenderer HLSL shaders 2016-02-18 10:53:17 -10:00
Jack Andersen 365f6ac9e7 Implement line renderer (OpenGL only for now) 2016-02-17 16:42:32 -10:00
Jack Andersen 6cabf3d3e7 lots of includes to make MSVC happy 2016-02-16 19:20:34 -10:00
Jack Andersen 468db3b203 Metal CElementGen shaders implemented 2016-02-16 12:25:17 -10:00
Jack Andersen 721929e4d0 mipmap sampling fix 2016-02-16 09:42:24 -10:00
Jack Andersen 3953f88dcf Metal shader placeholder 2016-02-15 22:52:22 -10:00
Jack Andersen a80142728d Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
Jack Andersen 3f21eae617 add EffectEditor stubs 2016-02-01 10:04:55 -10:00
Jack Andersen 39012da281 Update specter 2016-01-30 15:08:31 -10:00
Jack Andersen 8d7005bfdb Update submodules 2016-01-28 13:55:38 -10:00
Jack Andersen 9f08984d1f Icon integration 2016-01-18 13:33:23 -10:00
Jack Andersen 51e295e311 Initial space selection menu 2016-01-16 18:14:13 -10:00
Jack Andersen 877a389da6 Recent projects functionality 2016-01-15 17:58:11 -10:00
Jack Andersen 342fc4a00c Updates for Menu 2016-01-15 13:35:59 -10:00
Jack Andersen c826fc58ab SplitSpace updates 2016-01-11 14:46:27 -10:00
Jack Andersen 1a5f3bec0d More space-tree work 2016-01-10 16:17:08 -10:00
Jack Andersen 7f07e516e9 Architectual adjustments for space splitting 2016-01-09 20:42:58 -10:00
Jack Andersen e8e40211d9 Some editor stubs 2016-01-06 14:40:27 -10:00
Phillip Stephens f3f4b674a7 Update HECL
Rename Editor
2016-01-05 01:53:16 -08:00
Jack Andersen 769a20d9dc Add editor portion of rendering flow 2016-01-04 14:01:02 -10:00
Jack Andersen 5de9028a51 YAML read/write refactor 2016-01-03 19:31:02 -10:00
Jack Andersen 05135198fd Update submodules 2016-01-01 16:27:46 -10:00
Jack Andersen e0b21ee614 Update submodules 2015-12-30 18:56:30 -10:00
Jack Andersen defe2bb509 Integrate Translator 2015-12-30 17:20:52 -10:00
Jack Andersen 5c472c8096 Add clipboard support 2015-12-23 17:32:21 -10:00
Jack Andersen 4b8fb28ce2 Initial SplashScreen 2015-12-12 16:27:34 -10:00
Jack Andersen 0dad45e894 Recreated test layout in new space architecture 2015-12-11 14:37:32 -10:00
Jack Andersen d3af294056 Mulling around with space state tracking system 2015-12-10 16:37:54 -10:00
Jack Andersen dae5e4b44e Initial Space and ResourceOutliner stub 2015-12-09 17:16:29 -10:00
Jack Andersen a0fd8977f8 Update submodules 2015-12-08 15:04:50 -10:00
Jack Andersen 39c170fe47 Update submodules 2015-12-07 19:43:28 -10:00