Commit Graph

47 Commits

Author SHA1 Message Date
Jack Andersen 3147b49b3d EVNT extraction fix 2018-10-27 15:22:55 -10:00
Jack Andersen 1851308021 Windows fixes 2018-10-14 10:16:21 -10:00
Jack Andersen 1559163f98 Shader refactor bug fixes and attachment model extract/cook 2018-10-11 10:50:05 -10:00
Jack Andersen 2c151a0f3b Ensure *all* EVNT resources are extracted 2018-05-27 15:54:55 -10:00
Jack Andersen d5e471bac3 Several GameCube cooking fixes 2018-04-03 22:31:29 -10:00
Jack Andersen 06d755cf4c GameCube spec cook fixes 2018-04-01 18:27:24 -10:00
Jack Andersen 7a2fbfc582 Initial work on GameCube package targeting 2018-03-27 22:09:41 -10:00
Jack Andersen e4ff23c279 Massive template-based DNA refactor 2018-02-21 21:24:51 -10:00
Jack Andersen 8301adc3d6 Huge compile performance refactor 2017-12-28 22:08:12 -10:00
Jack Andersen 2a341847d4 ANIM cook variable scope fix 2017-12-22 19:40:50 -10:00
Jack Andersen f7ec7bdc0c string_view refactor 2017-11-12 20:19:18 -10:00
Jack Andersen 6e73fddcf5 Windows fixes 2017-10-29 21:29:32 -10:00
Jack Andersen bb10aa9844 CResFactory bug fixes 2017-10-27 21:08:48 -10:00
Jack Andersen e274cd12b9 Refactorings to support .upak generation 2017-10-24 21:47:49 -10:00
Jack Andersen c66f9d0ec7 Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
Jack Andersen 778b37e0f8 CPASAnimState fixes 2017-07-06 11:06:56 -10:00
Jack Andersen 7085b837b7 Subresource cooking and various bug fixes 2017-02-12 20:51:47 -10:00
Jack Andersen 748e81ae6e YAML RAII refactor 2017-02-12 13:56:03 -10:00
Jack Andersen 0744a2307a Several architectural fixes and additions 2017-01-21 15:40:12 -10:00
Jack Andersen 647643f579 Several world-cooking bug fixes 2016-10-07 17:41:08 -10:00
Jack Andersen b9baa84b1d AGSC/ATBL/CSNG extracting and cooking 2016-09-18 13:47:48 -10:00
Jack Andersen 9b436b4b23 Tons of animation bug fixes 2016-09-05 19:52:51 -10:00
Jack Andersen 668c4f7eee Fixes in preparation for rigged model rendering 2016-09-04 12:47:48 -10:00
Jack Andersen 4a7d3e8b40 ANCS cook fixes; initial Tweak DNA pipeline 2016-08-31 09:58:21 -10:00
Jack Andersen 52c6ce10b7 Refactored ProjectPath aux info usage to function correctly 2016-08-30 15:13:58 -10:00
Jack Andersen 969e2a86de Changes for debug testing in ANIM bitstream encoder 2016-08-28 12:29:49 -10:00
Jack Andersen f9cef44029 Work on CFBStreamedCompression; defined 24-bit ANIM3 format 2016-08-26 12:23:59 -10:00
Jack Andersen f8fb72250a Athena YAML refactor 2016-08-21 17:47:48 -10:00
Jack Andersen bf049843e1 Character cooking fixes 2016-08-21 14:11:18 -10:00
Jack Andersen 670eb998d4 Work on character animation 2016-08-21 10:39:18 -10:00
Jack Andersen 795b77fe48 Initial CAnimData implementation and other support classes 2016-04-12 12:28:08 -10:00
Jack Andersen 4f7d6e167f Several initial character classes 2016-04-09 18:49:02 -10:00
Jack Andersen 9ee8840b54 Migration to new ANIM extract 2016-04-06 17:40:25 -10:00
Jack Andersen 28b9cd9e3f AuxiliaryID32 implemented for sub-resources 2016-04-05 15:44:07 -10:00
Jack Andersen 9ade279902 Merge branch 'master' into urde-tags 2016-03-04 14:03:41 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen 1884f89f53 New atdna YAML handling 2016-03-03 15:01:37 -10:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Jack Andersen 5de9028a51 YAML read/write refactor 2016-01-03 19:31:02 -10:00
Jack Andersen e423db32ee Major scoped-enum refactor 2015-11-20 15:16:07 -10:00
Jack Andersen 9529fad78f Added binarySize method to DNA implementations 2015-10-17 18:08:45 -10:00
Jack Andersen 1f9c8811d2 Work on cooking features 2015-09-30 14:40:21 -10:00
Jack Andersen 60142602fd Working MP3 skin extraction 2015-09-25 17:12:08 -10:00
Jack Andersen 3c5b5fd39a Updated to support MP2 characters 2015-08-14 18:12:15 -10:00
Jack Andersen b5d96f7040 ANIM fixes and explicit-endian refactor 2015-08-13 17:00:51 -10:00
Jack Andersen 2d18e95a91 ANCS fixes and cleanup 2015-08-08 13:24:17 -10:00
Jack Andersen 229782c4d7 Most ANCS DNA implementation in place 2015-08-07 18:49:42 -10:00