Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
83c2023bbb
CElementGenShaders: Make use of static inline variables
...
Same behavior, less code
2020-08-02 02:57:02 -04:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
...
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
...
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen
8b9f073635
Various rendering fixes
2019-03-02 20:19:42 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
361aa1512b
Finish CGunWeapon
2017-09-04 17:00:19 -10:00
Jack Andersen
47e73f9f80
Add particle data binding for rendering PMUS quads
2017-06-12 08:20:07 -10:00
Jack Andersen
f3acc97d63
Implement actual CParticleSwoosh rendering
2017-06-09 19:34:39 -10:00