Phillip Stephens
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ad272f7468
|
More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
Phillip Stephens
|
9bae2f943e
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
Luke Street
|
24acb585f8
|
MSVC & zeus fixes; update hecl-gui
|
2020-04-19 21:09:30 -04:00 |
Lioncash
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1b42bda711
|
CParticleDataFactory: Make operator bool() instances explicit
Gets rid of implicit error-prone conversions to bool
|
2020-04-11 20:33:02 -04:00 |
Lioncash
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7430b70b73
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CParticleDataFactory: Use unique_ptr where applicable
Same behavior, but makes the functions a little safer in terms of memory
management.
|
2019-10-11 15:16:13 -04:00 |
Lioncash
|
06789d1860
|
General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
|
2019-09-22 20:36:33 -04:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
f60af632b3
|
Big fixes and big memory leak refactor (linux only for now)
|
2018-05-19 20:14:57 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
Phillip Stephens
|
12c6163e32
|
Fix CMemoryCardSys shutdown crash
|
2017-01-22 09:36:25 -08:00 |
Jack Andersen
|
f4ea728a61
|
Resource factories now provided with self-ref
|
2016-09-02 09:32:57 -10:00 |
Jack Andersen
|
8608b52774
|
CModelData imps
|
2016-04-14 11:42:47 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
Phillip Stephens
|
d7672226a2
|
Unify factory return type
|
2016-03-30 17:38:03 -07:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Jack Andersen
|
13e3afa72f
|
D3D CElementGen rendering
|
2016-02-16 17:42:27 -10:00 |
Phillip Stephens
|
18e34b4dce
|
CToken fix
Initial CRSC
|
2016-02-15 23:01:55 -08:00 |
Phillip Stephens
|
b2cbb4e298
|
Implement LoadGPSM
Remove corrupted SELC duplicate (PMLC)
|
2016-02-14 18:31:46 -08:00 |
Phillip Stephens
|
07a6bad207
|
ProjectileWeapon factory, CollisionResponse stub
|
2016-02-13 11:07:56 -08:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
|
acf65c561a
|
CParticleGen inheritance fix
|
2016-02-12 19:49:59 -10:00 |
Jack Andersen
|
93f8ae8905
|
Constructor stubs for swooshes and electrics
|
2016-02-11 13:05:42 -10:00 |
Phillip Stephens
|
278a5bea22
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-10 14:55:26 -08:00 |
Phillip Stephens
|
ebcc986b13
|
More factory stubs
|
2016-02-10 14:54:47 -08:00 |
Jack Andersen
|
33eb00b366
|
CElementGen constructor
|
2016-02-09 12:52:33 -10:00 |
Jack Andersen
|
8dbd2f3819
|
Additional vector elements
|
2016-02-06 21:25:34 -10:00 |
Jack Andersen
|
c8abcad283
|
Fix type and name derps
|
2016-02-05 15:31:00 -10:00 |
Jack Andersen
|
49e84c85fd
|
Nearly all CParticleDataFactory implemented
|
2016-02-05 14:34:40 -10:00 |
Jack Andersen
|
7a35dac972
|
Initial round of particle runtime implementations
|
2016-02-04 15:27:03 -10:00 |