Commit Graph

15 Commits

Author SHA1 Message Date
Lioncash 2059535b55 RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen 8f9d7da3ee Implement tessellation shader for HLSL 2018-06-07 15:15:46 -10:00
Jack Andersen f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen 5de5c3d85f Character factory support classes 2016-04-12 20:07:23 -10:00
Phillip Stephens 42717c383c Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
2016-03-18 19:04:12 -07:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen accc593102 BNCE variable names and some doc-links 2016-02-27 20:55:05 -10:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Phillip Stephens aa1bceb605 Add GAPC and GEMT 2016-02-11 12:32:42 -08:00
Jack Andersen 7ae8d21c55 All int elements implemented 2016-02-06 14:19:59 -10:00
Jack Andersen 49e84c85fd Nearly all CParticleDataFactory implemented 2016-02-05 14:34:40 -10:00
Jack Andersen 8b02f897e6 All MP1 element decls in 2016-02-04 22:34:14 -10:00
Jack Andersen 7a35dac972 Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00