Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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7a2fbfc582
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Initial work on GameCube package targeting
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2018-03-27 22:09:41 -10:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Phillip Stephens
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44df36d64a
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CGameArea imps
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2017-11-04 19:08:05 -07:00 |
Jack Andersen
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bb10aa9844
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CResFactory bug fixes
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2017-10-27 21:08:48 -10:00 |
Jack Andersen
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2f4cddd3d2
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Lots of CResFactory fixes
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2017-10-27 00:10:32 -10:00 |
Jack Andersen
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8346f56595
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Finish CResFactory; better smart-pointer use for resources
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2017-10-26 00:09:51 -10:00 |
Jack Andersen
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7c3fb4174f
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Finish CPakFile and CResLoader
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2017-10-25 19:37:46 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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748e81ae6e
|
YAML RAII refactor
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2017-02-12 13:56:03 -10:00 |
Jack Andersen
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0ed44f1cdc
|
Add OIDS resource for translating against original IDs
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2017-01-30 19:01:40 -10:00 |
Jack Andersen
|
7f987ab10e
|
Further CGameState imps
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2016-09-24 15:58:54 -10:00 |
Jack Andersen
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f4ea728a61
|
Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
Jack Andersen
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a910ddd912
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Initial fog rendering
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2016-08-07 18:48:18 -10:00 |
Jack Andersen
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9298ca7b99
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Non-factory resource loading; some CDummyWorld imps
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2016-07-23 11:41:18 -10:00 |
Jack Andersen
|
8608b52774
|
CModelData imps
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2016-04-14 11:42:47 -10:00 |
Jack Andersen
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5de5c3d85f
|
Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
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cd020790e5
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Reinstate particle viewer with self-cooking capability
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2016-03-28 12:39:56 -10:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Phillip Stephens
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af69c9d3ab
|
Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
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ce42cdd3be
|
various input class implementations
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2015-08-27 14:11:31 -10:00 |
Jack Andersen
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f3b5b9f49a
|
various implementation
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2015-08-22 20:42:29 -10:00 |
Jack Andersen
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b51911ed3d
|
more classes added
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2015-08-21 15:58:41 -10:00 |
Jack Andersen
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6809fcc4a4
|
Codebase refactor
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2015-08-18 12:51:54 -10:00 |