Commit Graph

3973 Commits

Author SHA1 Message Date
Lioncash 5491f3ff23 CKnockBackController: Simplify initialization of x24_ in constructor
Same behavior, less code.
2020-04-17 13:17:27 -04:00
Lioncash 26ac3b166d CKnockBackController: Make use of braces where applicable
Makes code more consistent.

Where applicable we can also unindent code.
2020-04-17 13:17:27 -04:00
Phillip Stephens acf513c6bf
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-04-17 05:54:17 -07:00
Phillip Stephens a06594f404
Fix CAutoMapper strings, disable saving on non-USA/GC versions 2020-04-17 05:53:22 -07:00
Lioncash 58040eb53d CKnockBackController: Make CalculateExtraHurlVelocity() a const member function
This doesn't modify internal member state, so it can be marked const

While we're at it we can also invert the conditional to unindent the
main calculation.
2020-04-17 01:07:41 -04:00
Lioncash b55d1e4c77 CKnockBackController: Make use of const references where applicable
In many cases the CPatterned& parameter is only used for read-only
querying. We can make this explicit in the interface.
2020-04-17 01:03:12 -04:00
Lioncash 49cc019699 CKnockBackController: Make GetKnockBackCharacterState() a const member function
This doesn't modify internal instance state, so this can be made const.
2020-04-17 00:58:29 -04:00
Lioncash 529d7e58bd CFishCloud: Initialize x230_whichModel on construction
Provides a deterministic initial state.
2020-04-17 00:49:06 -04:00
Lioncash fa9f0fdc61 CFishCloud: Brace statements where applicable
Makes the code more uniform and consistent.

While we're in the same area, we can make use of const where applicable.
2020-04-17 00:47:25 -04:00
Lioncash 3715e6dcbb CFlameWarp: Make use of const where applicable
Makes algorithms easier to follow by explicitly marking immutable
state.
2020-04-17 00:27:22 -04:00
Lioncash ed125031f3 CFluidUVMotion: Collapse separate resize and assignment into a constructor call
We can pre-size and insert the elements all at the same time.
2020-04-16 21:11:31 -04:00
Phillip Stephens c85f1a64dd
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-04-16 17:20:25 -07:00
Phillip Stephens ba3b23edaa
Disable saving on non-NTSC-U versions 2020-04-16 17:19:55 -07:00
Lioncash 20e5595042 CGameState: Always initialize x80_
Provides a deterministic initial state.
2020-04-16 20:00:26 -04:00
Lioncash a551dbc21d CGameState: Silence implicit truncation warnings
Ensures boolean conditions are used where applicable.
2020-04-16 20:00:20 -04:00
Lioncash f844f2028b CGameOptions: Give all function prototype parameters a name
Makes the interface more self-documenting and also allows better IDE
introspection.
2020-04-16 19:49:35 -04:00
Lioncash e7ef1e0b5e CGameOptions: Make TuneScreenBrightness() a const member function
This member function doesn't modify internal class state.
2020-04-16 19:42:22 -04:00
Phillip Stephens d16e758f07 Include stdbool because AppleClang is weird 2020-04-16 13:43:23 -07:00
Phillip Stephens dea8438f19 Minor fix for macOS 2020-04-16 13:18:44 -07:00
Lioncash c32c42e12b CGameOptions: Amend wonky formatting of VisorOptsNew 2020-04-16 13:00:08 -04:00
Phillip Stephens be45be9d67
Fix FrontEnd options screen 2020-04-16 03:35:51 -07:00
Phillip Stephens 9365c35000
Finish fixing STRG indices 2020-04-16 03:25:59 -07:00
Phillip Stephens 8e2636c14c
Undo debug code 2020-04-15 23:58:00 -07:00
Phillip Stephens c64e3d2ba7
Initial string fixes 2020-04-15 23:57:04 -07:00
Phillip Stephens 582d8a6999
Initial PAL/JP/Trilogy imps, various cleanup 2020-04-15 22:26:14 -07:00
Phillip Stephens 3487ea92c7
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-04-15 11:56:57 -07:00
Phillip Stephens 191d0f079d
Add real URDEVersionInfo.hpp 2020-04-15 11:54:17 -07:00
Luke Street 6d4ad6d956 Add URDEVersionInfo.hpp 2020-04-15 13:43:49 -04:00
Phillip Stephens 52b4db2f00
Integrate URDEVersionInfo 2020-04-15 06:42:44 -07:00
Phillip Stephens e553a9022f
Fix CMemoryCardSys 2020-04-15 04:27:06 -07:00
Phillip Stephens 8a974d6e5e
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-04-15 00:57:37 -07:00
Phillip Stephens 1eade15395
Add version info to extracted data, clean up MP1.* 2020-04-15 00:56:59 -07:00
Luke Street 790b155b7f Update hecl 2020-04-14 22:14:27 -04:00
Luke Street b020904e84 Comment out printfs entirely 2020-04-14 22:14:27 -04:00
Luke Street eb89a17817 CDummyWorld: Fix IGetAreaId 2020-04-14 21:15:38 -04:00
Luke Street f4ab5e45a1 Update hecl/extern/athena 2020-04-14 21:00:11 -04:00
Lioncash 6436184a3f CWorld: Make use of find_if in GetAreaIdForSaveId()
Same behavior minus any explicit mutable state.
2020-04-14 16:40:13 -04:00
Lioncash 86b94ad915 CWorld: Make use of std::find_if in IGetAreaId
Removes explicit mutable state. This can be further simplified in the
future with ranges.
2020-04-14 16:31:17 -04:00
Lioncash 655805ffcb CWorld: Add missing override specifier 2020-04-14 16:17:26 -04:00
Luke Street c7771be751 Add screenshot to README.md 2020-04-14 16:14:09 -04:00
Lioncash 8e89ac234f CElementGen: Initialize x80_timeDeltaScale on construction
Provides deterministic state upon construction, which is nicer for
debugging.
2020-04-14 16:11:38 -04:00
Lioncash 384efebf55 CElementGen: Collapse loop into a ranged-for loop
Same behavior, nicer syntax.
2020-04-14 16:08:21 -04:00
Lioncash c14721611b CEnergyProjectile: Make use of const where applicable
While we're at it, make use of consistent bracing, given some
conditionals traveled over one line.
2020-04-14 15:47:45 -04:00
Luke Street 9cf95b5c10 Editor: Move cvars to CVarCommons 2020-04-14 15:20:51 -04:00
Luke Street 94be460a1b MP1: Convert MP1_VARIABLE_DELTA_TIME to cvar 2020-04-14 14:41:02 -04:00
Lioncash 3c8ce3dc99 CGuiTextSupport: Amend typo in debug group label
This is within the Render() function, so we can rename the group name.
2020-04-14 13:34:50 -04:00
Lioncash 5381c011a0 CParticleElectric: Eliminate several sign conversion instances
Makes sign conversion cases explicit and eliminates them entirely in
other cases.
2020-04-14 12:30:38 -04:00
Lioncash 4cbf8ef513 CParticleElectric: Mark CGlobalRandom instance as maybe unused
This has a stateful destructor, so we mark it as unused to silence
unused variable warnings.
2020-04-14 12:16:25 -04:00
Lioncash 8aef2cf95d CParticleElectric: Make use of const where applicable
Makes it easier to read long functions by knowing which variables are
mutable.
2020-04-14 04:20:03 -04:00
Lioncash fed72614ef CParticleSwoosh: Use const where applicable
Given the length of some functions, this makes following flow nicer,
since it's easier to visually see which variables get modified.
2020-04-14 03:56:27 -04:00