Luke Street
93eca39a31
CIntEmitter: Updates from matching decomp
2022-10-09 12:42:53 -04:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
f620b4325f
CIntElement: Make use of [[maybe_unused]] where applicable
2020-04-24 00:55:43 -04:00
Luke Street
5e748a0d7f
Particle/C*EPulse: Fix implementations
2020-04-12 05:38:44 -04:00
Lioncash
a2517a504e
CIntElement: Remove const_cast
...
CIESampleAndHold caches values internally for use later in a non-visible
manner to the user of the class. This is a good place for mutable to be
used.
This improves the readability of the GetValue() implementation.
2020-03-22 06:05:59 -04:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Lioncash
8b58cdc268
CIntElement: Add class to handle RTOI int elements
...
Within the int element handling code, there seems to be a missing
implementation (with the FourCC 'RTOI'), which seems to take two 32-bit
floating point values, multiplies them, then converts the result to a 32-bit
integer.
2019-10-06 08:52:41 -04:00
Lioncash
ff940612bc
CIntElement: Make use of std::clamp within CIEClamp's overrides
...
Same behavior, less code.
2019-10-04 19:51:38 -04:00
Lioncash
3407a59ad7
CIntElement: Simplify CIEKeyframeEmitter's GetMaxValue()
...
We can just use std::max_element here to collapse the loop into an
assignment.
2019-10-04 19:46:36 -04:00
Lioncash
af0c2c41e3
CIntElement: Organize cpp includes
2019-10-04 19:38:31 -04:00
Lioncash
83873b580e
CIntElement: Join variable declarations with assignments where applicable
2019-10-04 19:38:26 -04:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
8f9d7da3ee
Implement tessellation shader for HLSL
2018-06-07 15:15:46 -10:00
Jack Andersen
bb10423267
Various particle bug fixes
2018-01-26 22:34:46 -10:00
Jack Andersen
0aaeed2aeb
const_cast refactor
2016-08-28 18:22:54 -10:00
Jack Andersen
929f8263fc
Windows Fixes; D3D depth support
2016-04-02 19:25:34 -10:00
Phillip Stephens
42717c383c
Rename EVNT structs to match the engine
...
Implement getter elements and state tracking for CElementGen
2016-03-18 19:04:12 -07:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Jack Andersen
accc593102
BNCE variable names and some doc-links
2016-02-27 20:55:05 -10:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Phillip Stephens
aa1bceb605
Add GAPC and GEMT
2016-02-11 12:32:42 -08:00
Jack Andersen
33eb00b366
CElementGen constructor
2016-02-09 12:52:33 -10:00
Jack Andersen
080c484a96
More element implementation
2016-02-07 13:59:05 -10:00
Jack Andersen
7ae8d21c55
All int elements implemented
2016-02-06 14:19:59 -10:00
Jack Andersen
7a35dac972
Initial round of particle runtime implementations
2016-02-04 15:27:03 -10:00