Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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c307e354ca
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Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
Jack Andersen
|
13a31be23b
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Implement rumble classes
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2018-01-25 23:48:42 -10:00 |
Jack Andersen
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ce2ed8cec6
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Camera and input fixes
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2017-12-15 14:19:15 -10:00 |
Phillip Stephens
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c70a0d81cb
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Fix CInputGenerator, CRadarPaintShaderGLSL and CPhazonSuitFilterGLSL crashes
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2017-05-09 17:03:20 -07:00 |
Jack Andersen
|
98142731d8
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Smart pointer usage for input device handle
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2017-05-08 09:13:18 -10:00 |
Jack Andersen
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56328c3e4d
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Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Phillip Stephens
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7ec23b50ba
|
First round Rumble stubs
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2016-02-20 22:34:42 -08:00 |
Phillip Stephens
|
cf6c5bf55a
|
Add virtual destructors to Architecture Message Parameters
Fix function signature
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2016-02-20 01:52:16 -08:00 |
Phillip Stephens
|
8af98fb2f3
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Code cleanup and add NamedResourceCatalog
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2016-02-20 00:31:11 -08:00 |
Phillip Stephens
|
5229f95fb7
|
Restructure event handling
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2016-02-19 22:45:36 -08:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
|
e423db32ee
|
Major scoped-enum refactor
|
2015-11-20 15:16:07 -10:00 |
Phillip Stephens
|
9cb8b10fda
|
Update API.
Use u32 rather than uint32_t in CRandom16
|
2015-11-08 19:43:11 -08:00 |
Jack Andersen
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7223a9dce5
|
more input implementation
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2015-08-28 15:30:47 -10:00 |
Jack Andersen
|
ce42cdd3be
|
various input class implementations
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2015-08-27 14:11:31 -10:00 |
Jack Andersen
|
6809fcc4a4
|
Codebase refactor
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2015-08-18 12:51:54 -10:00 |