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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 23:11:20 +00:00

14 Commits

Author SHA1 Message Date
Lioncash
136a229a1a Graphics/Shaders: Use std::array where applicable
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash
902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Jack Andersen
5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
c307e354ca Huge shader refactor 2018-10-06 16:59:17 -10:00
Jack Andersen
70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen
f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen
669b3d6942 CWorldShadow OpenGL fixes; discord-rpc integration 2018-01-15 20:42:28 -10:00
Jack Andersen
47b3d57c3a Arm cannon rendering fixes 2018-01-14 21:39:25 -10:00
Jack Andersen
3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen
8e98a5b058 CWorldShadowShader construct fixes 2017-10-01 15:01:11 -10:00
Jack Andersen
a84f5441a7 Windows compile fixes 2017-09-30 19:32:37 -10:00
Jack Andersen
30ae347420 Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00