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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 21:11:21 +00:00

16 Commits

Author SHA1 Message Date
Lioncash
450bcd019e CAuxWeapon: Replace always false condition with false in Fire()
Given we already check if chargeState is Normal previously, there's no
way that this can also be Charged at the same time.
2020-02-25 04:36:10 -05:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
e46ec80b64 Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
Jack Andersen
46a4a37cc6 Initial working projectiles 2018-02-11 19:30:21 -10:00
Jack Andersen
93fc2d8072 Initial fixNES integration 2018-02-01 13:19:34 -10:00
Jack Andersen
13a31be23b Implement rumble classes 2018-01-25 23:48:42 -10:00
Jack Andersen
10092821c8 Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
Jack Andersen
149eed4b73 Implement CAuxBeam 2017-09-09 14:36:21 -10:00
Jack Andersen
35ab6e4803 Finish CPlayerGun 2017-09-01 18:06:05 -10:00
Jack Andersen
ddb1d584b7 More work on CPlayerGun 2017-08-30 16:42:37 -10:00
Jack Andersen
86ada63867 Work on CPlayerGun 2017-08-25 18:36:25 -10:00
Jack Andersen
ed991a6ac0 Initial CPlayerGun implementations 2017-08-24 20:18:09 -10:00
Jack Andersen
c66f9d0ec7 Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00