Jack Andersen
|
484a4900a0
|
CMorphBall Complete
|
2017-09-29 17:45:57 -10:00 |
Jack Andersen
|
5bec8f4d89
|
Additional CMorphBall implementations
|
2017-09-20 19:10:18 -10:00 |
Jack Andersen
|
3897a91e13
|
Update amuse and boo
|
2017-09-19 23:26:01 -10:00 |
Jack Andersen
|
5797e0c773
|
Integrate amuse listener and emitter
|
2017-09-18 17:59:50 -10:00 |
Jack Andersen
|
7d125e504a
|
Better storage mechanism for reserved_vector with proper alignment
|
2017-09-18 10:29:59 -10:00 |
Jack Andersen
|
801938c844
|
Make reserved_vector destructor call non-virtual
|
2017-09-17 19:13:38 -10:00 |
Jack Andersen
|
ec8fdeef14
|
SFINAE attempt to make MSVC happy
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2017-09-17 18:45:41 -10:00 |
Jack Andersen
|
285669db05
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Add trivial destructor condition to reserved_vector
|
2017-09-17 17:31:50 -10:00 |
Jack Andersen
|
41032d0a7c
|
More CMorphBall implementations
|
2017-09-17 17:02:48 -10:00 |
Jack Andersen
|
2c4967ca4d
|
More work on CMorphBall
|
2017-09-16 17:13:03 -10:00 |
Phillip Stephens
|
001125429f
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
Jack Andersen
|
c0d5cee8b1
|
Additional work on CMorphBall
|
2017-09-11 19:51:17 -10:00 |
Jack Andersen
|
c2f3e02702
|
use ptrdiff_t instead of ssize_t
|
2017-09-10 21:46:50 -10:00 |
Jack Andersen
|
27cee61765
|
Implement array-based rstl::reserved_vector
|
2017-09-10 21:08:30 -10:00 |
Jack Andersen
|
10092821c8
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
Jack Andersen
|
53ec80ce72
|
Implement CFlameWarp
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2017-09-09 23:04:51 -10:00 |
Jack Andersen
|
149eed4b73
|
Implement CAuxBeam
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2017-09-09 14:36:21 -10:00 |
Jack Andersen
|
0907c52ca3
|
Implement beam subclasses
|
2017-09-06 17:55:31 -10:00 |
Jack Andersen
|
361aa1512b
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
640623f3ef
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
Jack Andersen
|
91600c31bf
|
Add CPlayerGun holo effect rendering
|
2017-09-02 19:53:38 -10:00 |
Jack Andersen
|
35ab6e4803
|
Finish CPlayerGun
|
2017-09-01 18:06:05 -10:00 |
Jack Andersen
|
ddb1d584b7
|
More work on CPlayerGun
|
2017-08-30 16:42:37 -10:00 |
Phillip Stephens
|
9b5ec8f86d
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
Jack Andersen
|
1f7e8e1033
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
Jack Andersen
|
86ada63867
|
Work on CPlayerGun
|
2017-08-25 18:36:25 -10:00 |
Jack Andersen
|
ed991a6ac0
|
Initial CPlayerGun implementations
|
2017-08-24 20:18:09 -10:00 |
Jack Andersen
|
e8a55d84d4
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
|
2017-08-21 17:20:22 -10:00 |
Jack Andersen
|
f3914d9662
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-20 19:47:41 -10:00 |
Jack Andersen
|
c66f9d0ec7
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
Phillip Stephens
|
cae4ab37c1
|
CMetaree structure
|
2017-08-20 17:29:59 -07:00 |
Jack Andersen
|
d67d6a1aa7
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-19 19:24:05 -10:00 |
Jack Andersen
|
96b17ac73d
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
Phillip Stephens
|
51811680c3
|
Underp teh derp in CScriptActorRotate
|
2017-08-19 15:51:29 -07:00 |
Phillip Stephens
|
7f27a56e61
|
Implement CScriptActorRotate
|
2017-08-19 15:46:24 -07:00 |
Jack Andersen
|
3fa80babf6
|
More CPlayer implementations
|
2017-08-18 20:52:13 -10:00 |
Jack Andersen
|
98b2fb6855
|
Work on CPlayer
|
2017-08-17 15:30:15 -10:00 |
Jack Andersen
|
7e492e0db4
|
Windows fixes
|
2017-08-15 20:37:29 -10:00 |
Jack Andersen
|
8e8ce66799
|
Additional CPlayer implementations
|
2017-08-15 19:34:02 -10:00 |
Jack Andersen
|
086ff76474
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
|
2017-08-13 17:55:06 -10:00 |
Jack Andersen
|
02f8f77b57
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-12 22:19:33 -10:00 |
Jack Andersen
|
e25d2a423d
|
Nearly finish CScriptWater
|
2017-08-12 21:56:35 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
e0efcc0e5c
|
Implement triangle fan-to-strip stream converter
|
2017-08-10 15:16:58 -10:00 |
Jack Andersen
|
5e10f2e7ad
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-10 13:14:01 -10:00 |
Jack Andersen
|
fd7589afd5
|
Implement non-rippling CFluidPlaneCPU render path
|
2017-08-10 13:13:25 -10:00 |
Phillip Stephens
|
86212f1d8f
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-10 06:40:57 -07:00 |
Phillip Stephens
|
8409cf7868
|
Proper TUniqueId implementation, minor bug fixes in CSortedListManager
|
2017-08-10 06:40:07 -07:00 |
Jack Andersen
|
ea2fdc939b
|
Create directional light for bump mapped water rendering
|
2017-08-09 21:37:01 -10:00 |
Jack Andersen
|
39fd2be286
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-09 21:06:12 -10:00 |