Phillip Stephens
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9bae2f943e
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
Lioncash
|
51c1ffecd6
|
CActorContraption: Add names to parameters in prototypes
Makes it more self-documenting from the interface alone.
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2020-03-25 02:46:22 -04:00 |
Lioncash
|
a633b8e8fd
|
General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
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2019-09-28 04:14:29 -04:00 |
Lioncash
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9312eef905
|
RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
|
2019-08-09 17:39:42 -04:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
e1fa938127
|
Work on CSpacePirate
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2018-11-25 16:15:44 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
|
2017-11-12 20:19:18 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
db8a7d3433
|
CParticleDatabase implementations
|
2017-06-02 20:03:07 -10:00 |
Phillip Stephens
|
9c32213790
|
Finish CActorContraption
|
2017-05-20 00:41:49 -07:00 |
Phillip Stephens
|
40a0d8395a
|
Initial CActorContraption and weapon imps
|
2017-05-18 03:58:15 -07:00 |
Phillip Stephens
|
8687d613d4
|
Initial CActorContraption imps
|
2017-05-09 06:27:07 -07:00 |
Phillip Stephens
|
c852d63db2
|
More collision actor work
|
2017-05-06 23:55:01 -07:00 |
Phillip Stephens
|
d9f5805356
|
Re-organize MP1 specific world objects
|
2017-02-05 12:23:58 -08:00 |