Jack Andersen
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898114d803
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PART MBSP property yaml fix
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2018-04-04 20:58:11 -10:00 |
Jack Andersen
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b405f33ded
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Correct rstl::prereserved_vector implementation
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2018-02-14 18:37:21 -10:00 |
Jack Andersen
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fd33d05fc0
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Remove temporary debugging code
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2018-01-05 20:52:44 -10:00 |
Jack Andersen
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168fab6b14
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HUD rendering bug fixes
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2018-01-05 20:50:42 -10:00 |
Jack Andersen
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1c44f8d1bc
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Various movement and HUD bug fixes
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2017-12-18 17:05:50 -10:00 |
Phillip Stephens
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001125429f
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Basic CGameAllocator implementation (WIP)
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2017-09-12 08:27:48 -07:00 |
Jack Andersen
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27cee61765
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Implement array-based rstl::reserved_vector
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2017-09-10 21:08:30 -10:00 |
Jack Andersen
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53ec80ce72
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Implement CFlameWarp
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2017-09-09 23:04:51 -10:00 |
Jack Andersen
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149eed4b73
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Implement CAuxBeam
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2017-09-09 14:36:21 -10:00 |
Jack Andersen
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ed991a6ac0
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Initial CPlayerGun implementations
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2017-08-24 20:18:09 -10:00 |
Jack Andersen
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8e8ce66799
|
Additional CPlayer implementations
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2017-08-15 19:34:02 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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925aa3fe1a
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More CPlayer imps
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2017-07-30 19:19:05 -10:00 |
Jack Andersen
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56328c3e4d
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Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
Phillip Stephens
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7e4c82a013
|
Fix SCAN state saving, clean up MLVL, add support for newer CRasterFont versions
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2017-02-08 23:37:00 -08:00 |
Jack Andersen
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b8613d61f8
|
Tons of save-related fixes
|
2017-02-07 20:48:43 -10:00 |
Jack Andersen
|
6a7fc0145f
|
Bitstream fixes
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2017-02-05 17:21:58 -10:00 |
Phillip Stephens
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65fb75737f
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
Phillip Stephens
|
af1e22a62d
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Start naming EMaterialTypes values
|
2016-12-29 13:38:59 -08:00 |
Jack Andersen
|
9639ac75cc
|
Work on CMemoryCardDriver
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2016-12-20 11:51:50 -10:00 |
Phillip Stephens
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c40135f97f
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Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
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2016-09-15 00:26:35 -07:00 |
Phillip Stephens
|
0ef4dbc7d2
|
Minor CStateManager fixes, CScriptColorModulate imps
|
2016-08-18 11:34:06 -07:00 |
Phillip Stephens
|
f73b1b641f
|
More GameState imps
|
2016-07-24 16:14:58 -07:00 |
Phillip Stephens
|
8c2d5eb3a3
|
Update kaubfuda
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2016-06-30 12:35:11 -07:00 |
Jack Andersen
|
86c21a77ac
|
Function-scope statics aren't as efficient as file-scope ones
|
2016-04-14 17:26:01 -10:00 |
Phillip Stephens
|
3426aaf260
|
Add more particle DNAs
|
2016-03-28 01:54:02 -07:00 |
Phillip
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ee6defb120
|
Compile fixes
|
2016-03-23 14:41:41 -07:00 |
Phillip Stephens
|
dc24a864fd
|
CPlayerState imps
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2016-03-23 13:38:01 -07:00 |
Phillip Stephens
|
193e21943d
|
Add CBitStreamReader
|
2016-03-19 21:11:25 -07:00 |
Phillip Stephens
|
62e8066a63
|
Initial CPlayerState RE
|
2016-03-19 12:19:43 -07:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
|
746eb46026
|
various implementations
|
2015-08-19 16:52:07 -10:00 |
Jack Andersen
|
6809fcc4a4
|
Codebase refactor
|
2015-08-18 12:51:54 -10:00 |
Jack Andersen
|
520eec7aa2
|
Refactored directory layout for cleaner runtime organization
|
2015-08-17 12:05:00 -10:00 |
Jack Andersen
|
387332ed70
|
several core runtime stubs added
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2015-08-16 19:26:58 -10:00 |