Jack Andersen
|
98c7525176
|
Initially working CEnvFxManager
|
2018-11-01 22:16:16 -10:00 |
Jack Andersen
|
70b3404b7c
|
Windows build fixes and warning avoidance
|
2018-05-24 20:39:38 -10:00 |
Jack Andersen
|
70657efa82
|
Various space-saving cook optimizations and fixes
|
2018-05-05 10:56:42 -10:00 |
Jack Andersen
|
54d2759ace
|
Lightmap UV fixes
|
2018-04-08 14:09:30 -10:00 |
Jack Andersen
|
ed4d7445c7
|
More fixes for GameCube cooking
|
2018-04-07 10:55:57 -10:00 |
Jack Andersen
|
d5e471bac3
|
Several GameCube cooking fixes
|
2018-04-03 22:31:29 -10:00 |
Jack Andersen
|
06d755cf4c
|
GameCube spec cook fixes
|
2018-04-01 18:27:24 -10:00 |
Jack Andersen
|
7a2fbfc582
|
Initial work on GameCube package targeting
|
2018-03-27 22:09:41 -10:00 |
Jack Andersen
|
e4ff23c279
|
Massive template-based DNA refactor
|
2018-02-21 21:24:51 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
|
2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
|
2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
15d60493f2
|
Lots of bug fixes (Windows still needs some fixes)
|
2017-10-21 20:11:22 -10:00 |
Jack Andersen
|
c66f9d0ec7
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
Jack Andersen
|
56b24c39f0
|
Ensure directories are created late in extract
|
2017-01-16 15:23:19 -10:00 |
Jack Andersen
|
b9baa84b1d
|
AGSC/ATBL/CSNG extracting and cooking
|
2016-09-18 13:47:48 -10:00 |
Jack Andersen
|
4cdb93f980
|
MREA cooker fixes
|
2016-08-12 09:42:18 -10:00 |
Jack Andersen
|
42d39bf6b9
|
Various extract tweaks; ResourceLock integration
|
2016-08-11 16:33:38 -10:00 |
Jack Andersen
|
6789cdf064
|
AROTBuilder and initial collision mesh cook integration
|
2016-08-10 11:54:53 -10:00 |
Jack Andersen
|
7cd9ddfad9
|
Initial round of MREA cooking imps
|
2016-08-09 16:52:00 -10:00 |
Jack Andersen
|
9169cac38c
|
Blender crash fix for recent blender-git builds
|
2016-08-09 09:16:31 -10:00 |
Phillip Stephens
|
4541234706
|
More AutoMapper imps (CMapArea and CMappableObject)
|
2016-07-30 18:43:34 -07:00 |
Jack Andersen
|
728cb25488
|
Static geometry list in CBooRenderer
|
2016-07-26 12:05:59 -10:00 |
Jack Andersen
|
dae2621d93
|
Initial CLight integration
|
2016-04-03 16:32:57 -10:00 |
Jack Andersen
|
372e11e190
|
Cook path directories properly created
|
2016-03-31 08:56:43 -10:00 |
Jack Andersen
|
b373493cf3
|
Much CModel work
|
2016-03-30 16:44:43 -10:00 |
Jack Andersen
|
2e028d9049
|
Nuke hacky custom normals
|
2016-03-28 18:12:21 -10:00 |
Jack Andersen
|
6cb3010e86
|
Show sharp edges by default
|
2016-03-28 18:03:44 -10:00 |
Jack Andersen
|
e11588aa66
|
Automatic sharp-edge-marking using Retro's normals for reference
|
2016-03-28 16:24:47 -10:00 |
Jack Andersen
|
2f14331d5d
|
Windows fixes
|
2016-03-08 10:29:59 -10:00 |
Jack Andersen
|
9ade279902
|
Merge branch 'master' into urde-tags
|
2016-03-04 14:03:41 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Jack Andersen
|
8c9eca1858
|
remove 'mp1' target in favor of library entry
|
2016-03-03 19:28:20 -10:00 |
Jack Andersen
|
496903047e
|
Template instantiation rampage (much lighter common headers)
|
2016-03-01 21:29:19 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
|
d075225c31
|
Handling for additive ANIMs and MP3 skinning fix
|
2015-09-28 16:00:28 -10:00 |
Jack Andersen
|
9f05f40994
|
Added split normals layer to extracted meshes
|
2015-09-21 12:45:55 -10:00 |
Jack Andersen
|
8221caac35
|
Added distinct-normal vertex extraction
|
2015-09-20 15:23:20 -10:00 |
Jack Andersen
|
da24b39957
|
Lightmap rendering
|
2015-09-17 09:50:43 -10:00 |
Jack Andersen
|
73862a937f
|
initial DEAFBABE support
|
2015-09-11 21:13:40 -10:00 |
Jack Andersen
|
40c39ee83b
|
bmesh generation tweaks
|
2015-09-10 18:53:32 -10:00 |
Jack Andersen
|
273a21a7f1
|
MREA bug fixes
|
2015-09-08 15:37:00 -10:00 |
Jack Andersen
|
2fef79ceaa
|
Initial MP1 MREA support
|
2015-09-06 18:05:44 -10:00 |