Jack Andersen
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5d0c1b1d48
|
Fix merge derp
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2017-10-01 20:08:02 -10:00 |
Jack Andersen
|
8e98a5b058
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CWorldShadowShader construct fixes
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2017-10-01 15:01:11 -10:00 |
Jack Andersen
|
a84f5441a7
|
Windows compile fixes
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2017-09-30 19:32:37 -10:00 |
Jack Andersen
|
8cdaf74711
|
Make sure HLSL shadow light loop starts at 1
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2017-09-30 18:31:04 -10:00 |
Jack Andersen
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30ae347420
|
Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
|
5bec8f4d89
|
Additional CMorphBall implementations
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2017-09-20 19:10:18 -10:00 |
Jack Andersen
|
361aa1512b
|
Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
640623f3ef
|
Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
Jack Andersen
|
91600c31bf
|
Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
Jack Andersen
|
7e492e0db4
|
Windows fixes
|
2017-08-15 20:37:29 -10:00 |
Jack Andersen
|
8e8ce66799
|
Additional CPlayer implementations
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2017-08-15 19:34:02 -10:00 |
Jack Andersen
|
086ff76474
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
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2017-08-13 17:55:06 -10:00 |
Jack Andersen
|
e25d2a423d
|
Nearly finish CScriptWater
|
2017-08-12 21:56:35 -10:00 |
Jack Andersen
|
e0efcc0e5c
|
Implement triangle fan-to-strip stream converter
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2017-08-10 15:16:58 -10:00 |
Jack Andersen
|
fd7589afd5
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Implement non-rippling CFluidPlaneCPU render path
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2017-08-10 13:13:25 -10:00 |
Jack Andersen
|
d68d3c26b1
|
Implement HLSL CFluidPlaneShader
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2017-08-07 20:43:27 -10:00 |
Jack Andersen
|
3650a58a1e
|
Initial CFluidPlane implementation
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2017-08-07 20:03:57 -10:00 |
Jack Andersen
|
458cde358c
|
Attempt to fix CElementGenShadersGLSL.cpp
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2017-06-23 23:13:33 -10:00 |
Jack Andersen
|
47e73f9f80
|
Add particle data binding for rendering PMUS quads
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2017-06-12 08:20:07 -10:00 |
Phillip Stephens
|
46c70ecf11
|
Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes
|
2017-06-10 22:49:27 -07:00 |
Jack Andersen
|
6701ac264d
|
CParticleSwooshShaders HLSL implementation
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2017-06-09 20:13:16 -10:00 |
Jack Andersen
|
f3acc97d63
|
Implement actual CParticleSwoosh rendering
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2017-06-09 19:34:39 -10:00 |
Jack Andersen
|
db8a7d3433
|
CParticleDatabase implementations
|
2017-06-02 20:03:07 -10:00 |
Jack Andersen
|
94461ff41d
|
Implement HLSL static and scan lines shaders
|
2017-06-01 09:47:39 -10:00 |
Jack Andersen
|
6c56cf4c26
|
Implement CRandomStatic and CScanLines shaders (still need HLSL)
|
2017-06-01 09:10:06 -10:00 |
Jack Andersen
|
ca69a54faf
|
Camera filter refactor
|
2017-05-31 19:34:24 -10:00 |
Jack Andersen
|
5f5c1ce2f1
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-05-21 12:01:22 -04:00 |
Jack Andersen
|
4b048a0dff
|
Finish CInGameGuiManager
|
2017-05-21 12:01:04 -04:00 |
Phillip Stephens
|
9c32213790
|
Finish CActorContraption
|
2017-05-20 00:41:49 -07:00 |
Jack Andersen
|
0459192951
|
Implement CInGameGuiManager::Update()
|
2017-05-18 09:27:21 -10:00 |
Jack Andersen
|
1f25becf8e
|
Finish CAuiImagePane
|
2017-05-17 21:07:49 -10:00 |
Jack Andersen
|
7580f2e89b
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-05-11 09:15:08 -10:00 |
Jack Andersen
|
bf4fce5553
|
CRadarPaintShader vertex format fix; update hecl
|
2017-05-11 09:14:38 -10:00 |
Phillip Stephens
|
c70a0d81cb
|
Fix CInputGenerator, CRadarPaintShaderGLSL and CPhazonSuitFilterGLSL crashes
|
2017-05-09 17:03:20 -07:00 |
Jack Andersen
|
08cbeceb80
|
Windows build fixes
|
2017-05-08 09:10:09 -10:00 |
Jack Andersen
|
b2d375a1d7
|
Finish CSamusDoll
|
2017-05-05 19:21:42 -10:00 |
Jack Andersen
|
2579ab470e
|
Windows build fix
|
2017-04-24 18:46:24 -10:00 |
Jack Andersen
|
53c01af8e9
|
Finish CMapWorld and CMapUniverse rendering
|
2017-04-24 15:11:31 -10:00 |
Jack Andersen
|
d54bb3746c
|
Additional work on CMapWorld rendering
|
2017-04-22 11:46:18 -10:00 |
Jack Andersen
|
337ffd1c16
|
Work on CMapWorld rendering
|
2017-04-21 20:42:32 -10:00 |
Jack Andersen
|
56e386088a
|
Additional work on CAutoMapper; CGameArea model setup
|
2017-04-18 13:41:01 -10:00 |
Jack Andersen
|
4a8bae2351
|
Windows sync for CRadarPaintShader
|
2017-04-06 19:57:30 -10:00 |
Jack Andersen
|
d3c4f69e6f
|
Work on HUD interfaces
|
2017-04-06 19:35:09 -10:00 |
Jack Andersen
|
dfcd66ab26
|
Windows fixes
|
2017-04-01 17:28:30 -10:00 |
Jack Andersen
|
b3c94f1d2b
|
Lots of HUD-related implementations
|
2017-04-01 17:03:37 -10:00 |
Jack Andersen
|
6c81cea420
|
Windows fixes and updated rendering interface
|
2017-03-17 13:33:02 -10:00 |
Jack Andersen
|
1629882113
|
Refactors to support fog volume rendering
|
2017-03-13 21:03:58 -10:00 |
Jack Andersen
|
c407e75943
|
Frontface culling support for Metal
|
2017-03-10 11:08:51 -10:00 |
Jack Andersen
|
ce723d5505
|
Frontface culling support boo sync
|
2017-03-10 10:52:53 -10:00 |
Jack Andersen
|
67293caba1
|
Metal extension shader fix
|
2017-03-05 13:35:50 -10:00 |