Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
96e3eaf726
CSplashScreen: Make use of std::array where applicable
...
Same behavior, stronger typing.
2020-04-12 11:30:09 -04:00
Lioncash
6dce70895c
CIOWin: Make Draw() non-const
...
Allows removing several const_cast usages within the codebase.
2020-03-29 21:56:49 -04:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
...
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
137968ecc7
Bug fixes and CAutoMapper mouse events
2019-01-22 21:52:19 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Phillip Stephens
67748655ba
Compile fixes, Implement CStateSetterFlow::OnMessage
2017-11-04 23:29:22 -07:00
Jack Andersen
ca69a54faf
Camera filter refactor
2017-05-31 19:34:24 -10:00
Jack Andersen
5c884fec0c
Work on CStateManager rendering functions
2017-03-02 21:18:12 -10:00
Jack Andersen
56b24c39f0
Ensure directories are created late in extract
2017-01-16 15:23:19 -10:00
Jack Andersen
cfb16f34f1
Self-rebuilding resource cache; init performance improvements
2016-09-17 11:33:32 -10:00
Jack Andersen
2fed8f36fb
Initial CSlideShow
2016-09-16 10:18:03 -10:00
Jack Andersen
f5ac582541
Ensure correct Vulkan coordinate system for CTexturedQuadFilter
2016-09-13 20:08:29 -10:00
Jack Andersen
1d8dfa3205
CSplashScreen integration
2016-09-13 19:54:09 -10:00
Jack Andersen
8580c5d972
Implement CSplashScreen
2016-09-12 19:36:21 -10:00
Jack Andersen
6809fcc4a4
Codebase refactor
2015-08-18 12:51:54 -10:00