Commit Graph

19 Commits

Author SHA1 Message Date
Jack Andersen 54f0724de5 D3D fixes 2019-03-03 13:04:18 -10:00
Jack Andersen 8b9f073635 Various rendering fixes 2019-03-02 20:19:42 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen 8fb77eac2c Various bug fixes 2018-10-20 18:14:00 -10:00
Jack Andersen c307e354ca Huge shader refactor 2018-10-06 16:59:17 -10:00
Jack Andersen ac424ff9eb Implement CFluidPlaneGPU for GPU-computed water ripples 2018-06-06 18:43:26 -10:00
Jack Andersen 70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen 536f943858 Vulkan backend fixes 2018-05-20 12:38:56 -10:00
Jack Andersen f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen 1cb36fc37a UWP support 2017-12-05 17:26:15 -10:00
Jack Andersen 6854cb9df7 Various bug fixes 2017-11-23 22:23:28 -10:00
Jack Andersen 3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen 8e8ce66799 Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
Jack Andersen 086ff76474 Implement CFluidPlaneDoor and CScriptDamageableTrigger 2017-08-13 17:55:06 -10:00
Jack Andersen e25d2a423d Nearly finish CScriptWater 2017-08-12 21:56:35 -10:00
Jack Andersen e0efcc0e5c Implement triangle fan-to-strip stream converter 2017-08-10 15:16:58 -10:00
Jack Andersen fd7589afd5 Implement non-rippling CFluidPlaneCPU render path 2017-08-10 13:13:25 -10:00
Jack Andersen 3650a58a1e Initial CFluidPlane implementation 2017-08-07 20:03:57 -10:00