Jack Andersen
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831ad0af8e
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Add primitive type to shader tag
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2016-04-01 17:34:03 -10:00 |
Jack Andersen
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72fc1e5754
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boo lambda-factory API refactor
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2016-03-30 09:15:08 -10:00 |
Jack Andersen
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bb0ca46194
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Vulkan sync
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2016-03-23 22:15:55 -10:00 |
Jack Andersen
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a09d042a3d
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Update shader pipeline calls
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2016-03-23 22:06:24 -10:00 |
Jack Andersen
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31fa668e78
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Humungous refactor
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2016-03-04 13:02:44 -10:00 |
Jack Andersen
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c424e37fba
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Update boo and GLSL macros
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2016-02-23 17:18:19 -10:00 |
Jack Andersen
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d76fcf0f5b
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Vulkan Updates
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2016-02-22 16:33:29 -10:00 |
Jack Andersen
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8590ae9f01
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SPIR-V ShaderCache backend
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2016-01-14 12:47:31 -10:00 |
Jack Andersen
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99ea94de39
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Integrate glslang AST compilation
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2016-01-14 11:12:29 -10:00 |
Jack Andersen
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0a457d854a
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Major scoped-enum refactor
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2015-11-20 15:13:06 -10:00 |
Jack Andersen
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daa446588b
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Metal shader generation
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2015-11-18 13:56:45 -10:00 |
Jack Andersen
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6ae4f6ed11
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Additions to test
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2015-11-15 18:30:06 -10:00 |
Jack Andersen
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77c5f8c089
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Updated Athena, squelched some warnings
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2015-11-14 13:59:38 -10:00 |
Phillip
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e0cff83a41
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Squash MSVC warnings
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2015-11-13 22:39:27 -08:00 |
Jack Andersen
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cbb0951c09
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Initial HECL-IR to GLSL implementation
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2015-11-10 13:17:53 -10:00 |
Jack Andersen
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c0d89d3e1e
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Transplant of libBoo to hecl's extern
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2015-11-09 16:06:27 -10:00 |