Lioncash
2059535b55
RuntimeCommonB: Use the override specifier where applicable
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Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
4b048a0dff
Finish CInGameGuiManager
2017-05-21 12:01:04 -04:00
Jack Andersen
b3c94f1d2b
Lots of HUD-related implementations
2017-04-01 17:03:37 -10:00
Jack Andersen
4e01787e09
More efficient cooked resource loading, AQS audio fixes
2017-02-14 20:02:30 -10:00
Jack Andersen
d5c7efce58
Tons of refactors and bug fixes
2017-01-28 17:58:16 -10:00
Jack Andersen
0744a2307a
Several architectural fixes and additions
2017-01-21 15:40:12 -10:00
Phillip Stephens
40cd1226fa
Re-add accidentally removed CRSM types
2016-06-23 12:40:09 -07:00
Jack Andersen
fcee32f666
Some initial widget imps
2016-03-15 17:37:51 -10:00
Jack Andersen
d81c9698ff
Various widget constructor stubs and factories
2016-03-11 18:58:56 -10:00
Jack Andersen
5054cd1d8a
More stubs for GuiSys
2016-03-09 17:47:37 -10:00