2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 23:11:20 +00:00

22 Commits

Author SHA1 Message Date
f80813b9cc Transition all Textured/ColoredQuad usages
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
9bc0e7f2e6 Begin transitioning CCameraFilterPass 2022-03-23 01:35:25 -04:00
6c3e74b93e CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits 2022-03-05 19:26:52 -05:00
e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash
fa3e639a9d RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Lioncash
b72d217a68 CCompoundTargetingReticle: Remove mutable specifier on m_scanRetRenderer
This can be trivially resolved by dropping const qualifiers on the
necessary member functions.
2020-04-09 21:31:22 -04:00
Lioncash
3e9e434d96 CPlayerVisor: Make Draw() non-const
Allows eliminating const_cast usages.
2020-04-05 07:00:40 -04:00
Lioncash
67f6666ea1 Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.

This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen
ac8dfde174 Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
Jack Andersen
9bdb1cd1a5 Always keep scan visor graphics loaded 2018-01-07 09:55:09 -10:00
Jack Andersen
168fab6b14 HUD rendering bug fixes 2018-01-05 20:50:42 -10:00
Jack Andersen
ca69a54faf Camera filter refactor 2017-05-31 19:34:24 -10:00
Jack Andersen
6f84cfcb38 Finish CPlayerVisor and CSamusFaceReflection 2017-05-30 16:51:38 -10:00
Jack Andersen
0c5e4efc46 Work on CPlayerVisor 2017-05-29 17:45:31 -10:00
Jack Andersen
d14dc8f7a8 Finish CPauseScreenBlur; work on CPlayerVisor 2017-05-29 09:55:44 -10:00
Jack Andersen
4b048a0dff Finish CInGameGuiManager 2017-05-21 12:01:04 -04:00
Jack Andersen
0459192951 Implement CInGameGuiManager::Update() 2017-05-18 09:27:21 -10:00
Jack Andersen
a7cab596e6 Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00