Commit Graph

69 Commits

Author SHA1 Message Date
Phillip Stephens af1e22a62d Start naming EMaterialTypes values 2016-12-29 13:38:59 -08:00
Phillip Stephens 37aab51253 Formatting, and more script object implementations 2016-12-19 10:27:58 -08:00
Phillip Stephens be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00
Phillip Stephens 83f3e3d4f1 Various Implementations 2016-11-20 13:53:15 -08:00
Phillip Stephens d733dce1cf CCameraManager imps 2016-10-31 15:56:44 -07:00
Phillip Stephens 38fcf914b4 CFirstPersonCamera imps 2016-09-16 15:21:19 -07:00
Phillip Stephens c869814da3 CPhysicsActor imps 2016-08-31 21:10:08 -07:00
Phillip Stephens c35106c907 Fix MP3 SAVW support, code cleanup, and more stubs 2016-08-30 17:33:59 -07:00
Phillip Stephens 7740af2b04 More CGameArea and CActor imps 2016-08-09 17:46:53 -07:00
Phillip Stephens 4b229bac27 More FRME work, implement CScriptRelay 2016-07-25 19:33:32 -07:00
Phillip Stephens 9b62191975 Various imps, completed CCollisionResponse RE 2016-07-24 23:24:57 -07:00
Phillip a3b47df10d Various windows compile fixes 2016-05-20 20:02:09 -07:00
Phillip Stephens 4101ea78a2 Various imps 2016-05-03 02:24:50 -07:00
Phillip Stephens 00a98bce85 Various implementatations 2016-04-29 03:08:46 -07:00
Phillip Stephens 6d9ccc7f89 Various Implementations 2016-04-24 22:53:06 -07:00
Phillip Stephens 4615f37f59 Various imps 2016-04-22 13:22:45 -07:00
Jack Andersen 0f6d1645ba More script loaders 2016-04-20 11:44:18 -10:00
Jack Andersen 76afccbdbe More ScriptLoader imps 2016-04-18 14:17:49 -10:00
Jack Andersen 7afdc556fd Adjust runtime directory layout 2016-04-16 13:48:29 -10:00