Commit Graph

3870 Commits

Author SHA1 Message Date
Lioncash 4deb785fba CMakeLists: Enable several conformance flags on MSVC
Makes MSVC more standards compliant regarding various C++ constructs.
2020-03-31 21:26:59 -04:00
Lioncash 11c40415f5 TXTR: Mark constexpr functions static
Same behavior, but makes them internally linked.
2020-03-31 20:36:45 -04:00
Lioncash d3295cbb87 TXTR: Make use of const(typedefs) where applicable
Same behavior, but signifies read-only semantics.

Also resolves a few -Wcast-qual warnings.
2020-03-31 17:36:17 -04:00
Lioncash 8132375c69 TXTR: Eliminate variable shadowing 2020-03-31 17:02:55 -04:00
Lioncash d337327b97 DNACommon: Mark hash overloads as noexcept
These functions shouldn't throw at all.

By extension, also mark the UniqueID class interfaces as noexcept.
2020-03-31 16:55:19 -04:00
Luke Street ffd94d1106 COmegaPirate: Stub 2020-03-31 14:17:47 -04:00
Lioncash 96fa7af8b5 STRG: Convert file-scope std::vector to std::array
Eliminates a runtime-static constructor and heap allocation at program
start.
2020-03-31 14:15:09 -04:00
Lioncash 16c37abf79 DNAMP3: Prevent unnecessary copies 2020-03-31 13:24:34 -04:00
Lioncash 93f107cb79 STRG: Avoid unnecessary copies
Makes several functions significantly less copy intensive. See previous
commit for reason.
2020-03-31 13:23:21 -04:00
Lioncash 3d0270cf82 DNAMP2: Prevent unnecessary copies
Auto-deduces the exact type instead of using a similar, but slightly off
pair type (which causes a copy).
2020-03-31 13:19:50 -04:00
Lioncash d8ed1a5e79 RetroDataSpec: Convert typedefs to using aliases
Same behavior, but nicer to read.
2020-03-31 13:11:24 -04:00
Lioncash 9ef2fbba5a RetroDataSpec: Make use of make_unique where applicable
Same behavior, but without a mildly wonky way of performing it.
2020-03-31 13:06:27 -04:00
Lioncash 53694481e5 SpecMP2: Make use of emplace_back()'s return value
Same behavior, less code.
2020-03-31 12:46:20 -04:00
Lioncash e6f217bf25 SpecMP2: Prevent unnecessary copies in buildPaks()
Uses auto to properly deduce the intended return type in iteration (pair
with a const string), which prevents a copy from needing to be
generated.
2020-03-31 12:43:42 -04:00
Lioncash 97fd815afa SpecMP1: Make use of emplace_back() where applicable
Same behavior, but allows in-place construction.
2020-03-31 12:40:37 -04:00
Lioncash 9af90efb7d SpecMP1: Make use of emplace_back()'s return value
Same behavior, less code.
2020-03-31 12:38:31 -04:00
Lioncash 305262eb29 SpecMP1: Prevent unnecessary copies in buildPaks
Previously the type mismatched by a single const qualifier, which meant
a copy would have to occur.

Instead, we can use auto to avoid this issue from occurring and allowing
the proper type to be automatically deduced.
2020-03-31 12:36:18 -04:00
Lioncash ac28575e9d SpecMP3: Make use of emplace_back()'s return value
Same behavior, less code.
2020-03-31 12:33:51 -04:00
Lioncash be1d77f550 SpecMP3: Remove unnecessary initializer 2020-03-31 12:33:51 -04:00
Lioncash 94c4c0f102 SpecMP3: Prevent unnecessary copies
Prevents iterating over elements by value and also uses auto to ensure
the iterated item matches 1:1.
2020-03-31 12:32:57 -04:00
Lioncash 315becf1b5 ATBL: Collapse std::vector construction and resize into one another
Same behavior, less code.
2020-03-31 07:36:26 -04:00
Lioncash 3e084d2ae2 AROTBuilder: Convert defines into constexpr variables
Same behavior, but with concrete types.
2020-03-31 07:33:25 -04:00
Lioncash da4b1d5e7d AROTBuilder: Collapse manual loops into ranged for loops
Same behavior, minus the induction variable to follow
2020-03-31 07:31:04 -04:00
Lioncash 84141eeb25 AROTBuilder: Eliminate variable shadowing 2020-03-31 07:31:04 -04:00
Lioncash a2709f1d20 AROTBuilder: Make use of std::array where applicable
While we're at it, we can dehardcode some sizes.
2020-03-31 07:31:01 -04:00
Lioncash 47555c725b CAutoMapper: Eliminate usages of const_cast
Same behavior, but makes it explicit from the interface that
modifications are clearly going on from within the class.
2020-03-31 06:57:07 -04:00
Lioncash 12e42ba58a CMapWorld: Make use of std::array where applicable
Same behavior, stronger typing.
2020-03-31 06:18:58 -04:00
Lioncash 92833b185a CMapWorld: Move internally linked entities into an anonymous namespace
Same behavior, but prevents any potential ODR violations from occurring.
2020-03-31 06:16:07 -04:00
Lioncash 91f75a4c60 IAnimReader: Add missing override specifiers 2020-03-31 06:11:08 -04:00
Lioncash 2f0d774ed8 General: Make use of emplace_back where applicable 2020-03-31 05:33:10 -04:00
Lioncash 7b9018dbf0 CModelData: Initialize m_drawInstCount to zero
Allows for deterministic initial state to make debugging nicer.
2020-03-31 04:53:04 -04:00
Lioncash 1415265ef2 Runtime: Default destructors where applicable
Same behavior, but allows the destructors to be trivial, etc.
2020-03-31 04:50:26 -04:00
Phillip Stephens d167293552
Merge pull request #291 from lioncash/name
IAnimReader: Make use of std::string_view where applicable
2020-03-31 01:20:20 -07:00
Phillip Stephens 7b0c043721
Merge pull request #288 from lioncash/explicit
Runtime: Add more usages of explicit
2020-03-31 01:19:40 -07:00
Lioncash 67f6666ea1 Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.

This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Luke Street b43d4eaddc CElitePirate: Implement SpecialAttack, CShockWave 2020-03-31 03:29:00 -04:00
Lioncash 2c36b0bb83 IAnimReader: Make use of std::string_view where applicable
Same behavior, but allows interoperating with different string types in
a more straightforward manner.
2020-03-31 03:13:02 -04:00
Luke Street 13ce419554
Merge pull request #290 from lioncash/call
CAnimTreeDoubleChild: Correct call to VGetBoolPOIState() in VGetInt32POIState()
2020-03-31 02:53:13 -04:00
Lioncash aa8d147350 CAnimTreeDoubleChild: Correct call to VGetBoolPOIState() in VGetInt32POIState()
Like the previous change, it's awfully suspect to be interpreting all
integer values as bools.
2020-03-31 02:43:48 -04:00
Luke Street 5161bc2988
Merge pull request #289 from lioncash/call
CAnimTreeAnimReaderContainer: Correct call to VGetBoolPOIState() within VGetInt32POIState()
2020-03-31 02:20:01 -04:00
Lioncash 03c0a8a5f6 CAnimTreeAnimReaderContainer: Correct call to VGetBoolPOIState() within VGetInt32POIState()
It seems quite suspect to read all integral values as bools.
2020-03-31 02:06:56 -04:00
Lioncash 260dbaca7d CAnimData: Rename IceModel() to GetIceModel()
Allows const overloading to work and prevents compilation errors from
occuring if the const qualifier on an instance changes over refactoring.
2020-03-31 01:26:00 -04:00
Luke Street f0927d937a CGrenadeLauncher: Remove redundant CColor 2020-03-30 23:39:41 -04:00
Luke Street 782a13c0a4 CGrenadeLauncher: Fix CModelFlags assignment 2020-03-30 23:31:46 -04:00
Luke Street 2e3d1c980b CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list 2020-03-30 23:10:51 -04:00
Luke Street 684bbd5903 CElitePirate: Bug fixes, make member variables private, cleanup 2020-03-30 20:40:38 -04:00
Luke Street ed254b460e Revert some clang-tidy changes 2020-03-30 19:42:11 -04:00
Luke Street 571050245d Add .clang-tidy and apply fixes 2020-03-30 19:31:14 -04:00
Lioncash 3e4731bf7f CWallCrawlerSwarm: Minor tidying changes
- Amends formatting according to clang-format.
- Makes use of const where applicable
- More consistent bracing
2020-03-30 19:05:48 -04:00
Lioncash e5a0959ef0 CWallCrawlerSwarm: Make use of size_t where applicable
Avoids unnecessary upper register clearing.
2020-03-30 19:05:48 -04:00