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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 23:11:20 +00:00

36 Commits

Author SHA1 Message Date
dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash
4a9095a2af CRealElement: Make use of [[maybe_unused]] where applicable 2020-04-24 00:57:13 -04:00
5e748a0d7f Particle/C*EPulse: Fix implementations 2020-04-12 05:38:44 -04:00
Lioncash
13afd9b033 CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
This only needs to be called once.
2020-01-29 02:07:55 -05:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link 2019-12-03 00:47:05 -08:00
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps 2019-11-19 15:06:25 -08:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen
29dad50cca Particle, map and line renderer fixes 2018-10-25 18:37:22 -10:00
Jack Andersen
6da6e37d42 Conform CElementGen with retail 2017-06-03 15:01:09 -10:00
Jack Andersen
db8a7d3433 CParticleDatabase implementations 2017-06-02 20:03:07 -10:00
a8f5efb6e5 Fix command line args on macOS when passed via open, implement CScriptCameraPitchVolume 2017-01-23 02:31:15 -08:00
a840cc7afb CBodyState and CStateMachine work 2016-08-15 13:43:04 -07:00
Jack Andersen
929f8263fc Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
Jack Andersen
99cf1153b6 Boo D3D lambda sync 2016-03-30 10:44:19 -10:00
Jack Andersen
783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen
02d605cbb9 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-27 20:56:08 -10:00
Jack Andersen
accc593102 BNCE variable names and some doc-links 2016-02-27 20:55:05 -10:00
37da86838d Implement ParticleAccessParameters properly
SParticleMetrics is still a lie
2016-02-27 17:03:46 -08:00
Jack Andersen
a80142728d Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
10beb0052e Fix derps (how did it even compile?) 2016-02-11 23:14:21 -08:00
49a9886a7c Figured out that vector 2016-02-11 23:12:17 -08:00
23b787cdf1 Add notes to CREDotProduct 2016-02-11 22:15:39 -08:00
bd57eea5cd More stubs 2016-02-11 22:06:17 -08:00
Jack Andersen
33eb00b366 CElementGen constructor 2016-02-09 12:52:33 -10:00
Jack Andersen
7ae8d21c55 All int elements implemented 2016-02-06 14:19:59 -10:00
Jack Andersen
8fbe6a953c All real elements implemented 2016-02-05 21:31:53 -10:00
Jack Andersen
49e84c85fd Nearly all CParticleDataFactory implemented 2016-02-05 14:34:40 -10:00
Jack Andersen
85d5cbe9d2 refactor fix 2016-02-04 23:56:21 -10:00
Jack Andersen
d782a698bb keyframe emitter member names 2016-02-04 23:52:20 -10:00
Jack Andersen
8b02f897e6 All MP1 element decls in 2016-02-04 22:34:14 -10:00
Jack Andersen
7a35dac972 Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00