Commit Graph

13 Commits

Author SHA1 Message Date
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash 88e6a04f13 CCollidable*: Make use of static inline variables where applicable
Allows relocating initialization with the rest of the variables.
2020-08-01 05:31:25 -04:00
Lioncash 1cb289f243 RuntimeCommon: Normalize cpp inclusions
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Lioncash d7dd256d38 CollisionPrimitive: Make use of constexpr types where applicable
We can now mark some usages of these types as constexpr and also make
them fully internal to the translation unit.
2019-10-29 18:36:26 -04:00
Lioncash d2a44dbc0b CollidableAABox: Default destructor
Same behavior, but remains consistent with the rest of the codebase.
2019-10-11 22:53:01 -04:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 6f9e6712ce Implement final dynamic collision tests 2017-07-03 19:03:11 -10:00
Jack Andersen 7063f2412d Implement builtin collider tests 2017-06-30 17:23:49 -10:00
Jack Andersen 71a361f54e Work on collision related implementations 2017-06-17 15:58:13 -10:00
Phillip Stephens b765ce3eb7 Lots of ScriptObject and Collision work 2017-01-03 20:30:05 -08:00
Phillip Stephens 130108070d More CPhysicsActor imps 2016-09-01 02:31:18 -07:00
Phillip Stephens c66dac6df2 Initial Collision stubs 2016-06-24 13:09:38 -07:00
Phillip Stephens bacc98d4a6 Initial CCollidableOBBTreeGroup imps 2016-04-26 03:40:56 -07:00