Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
88e6a04f13
CCollidable*: Make use of static inline variables where applicable
...
Allows relocating initialization with the rest of the variables.
2020-08-01 05:31:25 -04:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Lioncash
d7dd256d38
CollisionPrimitive: Make use of constexpr types where applicable
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We can now mark some usages of these types as constexpr and also make
them fully internal to the translation unit.
2019-10-29 18:36:26 -04:00
Lioncash
d2a44dbc0b
CollidableAABox: Default destructor
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Same behavior, but remains consistent with the rest of the codebase.
2019-10-11 22:53:01 -04:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
6f9e6712ce
Implement final dynamic collision tests
2017-07-03 19:03:11 -10:00
Jack Andersen
7063f2412d
Implement builtin collider tests
2017-06-30 17:23:49 -10:00
Jack Andersen
71a361f54e
Work on collision related implementations
2017-06-17 15:58:13 -10:00
Phillip Stephens
b765ce3eb7
Lots of ScriptObject and Collision work
2017-01-03 20:30:05 -08:00
Phillip Stephens
130108070d
More CPhysicsActor imps
2016-09-01 02:31:18 -07:00
Phillip Stephens
c66dac6df2
Initial Collision stubs
2016-06-24 13:09:38 -07:00
Phillip Stephens
bacc98d4a6
Initial CCollidableOBBTreeGroup imps
2016-04-26 03:40:56 -07:00