Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Phillip Stephens
28561081d7
Add light visualization (requires custom models)
2020-12-12 23:39:55 -08:00
Lioncash
dd7d9c024f
CGameLight: Add parameter names to function prototypes
...
Same behavior, but more self-documenting from interface alone. Also
allows better parameter introspection.
2020-04-06 08:46:38 -04:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path
2019-09-21 06:07:13 -07:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
083571e693
Work on CGameProjectile
2018-02-08 21:12:26 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
db8a7d3433
CParticleDatabase implementations
2017-06-02 20:03:07 -10:00
Phillip Stephens
40a0d8395a
Initial CActorContraption and weapon imps
2017-05-18 03:58:15 -07:00
Jack Andersen
0fe125d913
Finish CSamusHud and subsystems
2017-04-13 09:28:31 -10:00
Jack Andersen
c069666307
Player reflection and other imps
2017-03-25 19:53:04 -10:00
Phillip Stephens
362fb6b00d
Implement CParticleGenInfoGeneric
2017-01-20 22:03:37 -08:00
Phillip Stephens
999ad9e56f
GCC Fix
2016-10-09 10:07:09 -07:00
Phillip Stephens
06468c778c
Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
2016-10-01 12:01:11 -07:00