Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2ad45e481f 
							
						 
					 
					
						
						
							
							CAuxWeapon: Use names for sound IDs  
						
						... 
						
						
						
						Same behavior, but slightly more self-documenting on what they actually
are. 
						
						
					 
					
						2020-04-13 10:36:38 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							54dededb9b 
							
						 
					 
					
						
						
							
							CNewFlameThrower: Make constructor take a std::array by reference  
						
						... 
						
						
						
						Same behavior, but enforces the size requirement instead of accepting
any arbitrary const CAssetId* pointer. 
						
						
					 
					
						2020-04-11 19:37:42 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d240e40a17 
							
						 
					 
					
						
						
							
							CCameraShakeData: Make classes and structs constexpr where applicable  
						
						... 
						
						
						
						Same behavior, but allows eliminating file-scope initializers needing to
be run on program start. 
						
						
					 
					
						2020-04-02 21:40:19 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							450bcd019e 
							
						 
					 
					
						
						
							
							CAuxWeapon: Replace always false condition with false in Fire()  
						
						... 
						
						
						
						Given we already check if chargeState is Normal previously, there's no
way that this can also be Charged at the same time. 
						
						
					 
					
						2020-02-25 04:36:10 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							221cc5c6b8 
							
						 
					 
					
						
						
							
							RuntimeCommonB: Normalize cpp file includes  
						
						... 
						
						
						
						Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers. 
						
						
					 
					
						2019-12-22 18:12:04 -05:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							8df0a4913c 
							
						 
					 
					
						
						
							
							zeus constexpr refactor and thermal visor fixes  
						
						
						
						
					 
					
						2019-02-23 21:15:54 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							636c82a568 
							
						 
					 
					
						
						
							
							New code style refactor  
						
						
						
						
					 
					
						2018-12-07 19:30:43 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							e46ec80b64 
							
						 
					 
					
						
						
							
							Integrate Amuse into hecl cook/extract for MP1/2  
						
						
						
						
					 
					
						2018-09-02 14:46:16 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							46a4a37cc6 
							
						 
					 
					
						
						
							
							Initial working projectiles  
						
						
						
						
					 
					
						2018-02-11 19:30:21 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							93fc2d8072 
							
						 
					 
					
						
						
							
							Initial fixNES integration  
						
						
						
						
					 
					
						2018-02-01 13:19:34 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							13a31be23b 
							
						 
					 
					
						
						
							
							Implement rumble classes  
						
						
						
						
					 
					
						2018-01-25 23:48:42 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							10092821c8 
							
						 
					 
					
						
						
							
							Initial round of CMorphBall implementations  
						
						
						
						
					 
					
						2017-09-10 16:18:49 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							149eed4b73 
							
						 
					 
					
						
						
							
							Implement CAuxBeam  
						
						
						
						
					 
					
						2017-09-09 14:36:21 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							35ab6e4803 
							
						 
					 
					
						
						
							
							Finish CPlayerGun  
						
						
						
						
					 
					
						2017-09-01 18:06:05 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							ddb1d584b7 
							
						 
					 
					
						
						
							
							More work on CPlayerGun  
						
						
						
						
					 
					
						2017-08-30 16:42:37 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							86ada63867 
							
						 
					 
					
						
						
							
							Work on CPlayerGun  
						
						
						
						
					 
					
						2017-08-25 18:36:25 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							ed991a6ac0 
							
						 
					 
					
						
						
							
							Initial CPlayerGun implementations  
						
						
						
						
					 
					
						2017-08-24 20:18:09 -10:00 
						 
				 
			
				
					
						
							
							
								Jack Andersen 
							
						 
					 
					
						
						
						
						
							
						
						
							c66f9d0ec7 
							
						 
					 
					
						
						
							
							Add CPU-based skinning path for vertex manipulation effects  
						
						
						
						
					 
					
						2017-08-20 19:46:59 -10:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							be40ebc8db 
							
						 
					 
					
						
						
							
							Move weapon code to RuntimeWeapon  
						
						
						
						
					 
					
						2016-11-22 12:43:16 -08:00